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Nov 7, 2021 at 21:31 history edited Thomas Markov
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Jun 30, 2015 at 13:03 review Close votes
Jun 30, 2015 at 15:41
Sep 4, 2014 at 14:40 comment added iraserd Well as I see it, providing a challange to the PCs is directly deductable from the priciples be a fan of the characters and think dangerous.
Sep 4, 2014 at 13:49 answer added edgerunner timeline score: 1
Sep 4, 2014 at 13:44 comment added SevenSidedDie @iraserd No. Being a fan can involve presenting situations relevant to a character, but that doesn't equal "challenge the PCs." And that's not an Agenda item, it's a Principle for pursuing your Agenda, which doesn't include challenging the players. That is an agenda item from other poplar games, which is why it's easy to mistakenly bring it into DW.
Sep 4, 2014 at 8:13 answer added Miki Madero timeline score: 11
Sep 3, 2014 at 18:07 comment added iraserd Doesn't being a fan of the characters involve challanging them? As a fan of my PCs I want to see them emerge victorious from challenging situations.
Sep 3, 2014 at 15:48 comment added SevenSidedDie Note that "provide a challenge to my players" is not part of the Dungeon World GM's Agenda. That imported assumption can really trip you up with some parts of DW.
Sep 3, 2014 at 14:57 answer added Joshua Aslan Smith timeline score: 19
Sep 3, 2014 at 14:28 comment added iraserd Also consider foes with Forceful: a Barbarian flung to the floor no longer seems so threatening, does it?
Sep 3, 2014 at 14:22 comment added iraserd Considee this: a Barbarian having 'aggro' from all NPCs in the fight will quickly be dead, as opposed to when attention is split among the PCs. For further emphasis of this downside consider adding in NPCs with Piercing or Magical
Sep 3, 2014 at 14:17 history asked stoppableforce CC BY-SA 3.0