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Jun 16, 2020 at 10:23 history edited CommunityBot
Commonmark migration
Sep 2, 2018 at 4:15 comment added V2Blast Dale, these graphs might be useful in answering this recent question if you're interested: Is there a mathematical formula to determine how much XP is needed per level?
Aug 28, 2017 at 23:53 history edited Dale M CC BY-SA 3.0
added 366 characters in body
Aug 28, 2017 at 5:19 history edited Dale M CC BY-SA 3.0
added 8 characters in body
Nov 22, 2016 at 5:13 comment added nitsua60 @GMNoob I think if Dale's not going to incorporate your suggestion, it'd be great for the site to have the "word of developers" answer as an option to vote on. I know highly-upvoted comments like yours and SSD's follow-on aren't likely to hit the trashbin, but I'd love to see your info in a "real" answer rather than just in comments.
Apr 13, 2016 at 15:00 history bounty ended Premier Bromanov
May 21, 2015 at 18:44 comment added SevenSidedDie @GMNoob Here's the tweet: "Level 10 - 11 XP: It's by design. Data shows campaigns stop at 10, we're trying to speed up 10+ a bit so groups can reach 20 in a campaign" (Mike Mearls) So the the dip and the flattening both serve the purpose of accelerating the final climb to 20.
May 21, 2015 at 15:23 comment added GMNoob If you want to dig, you'll be able to find a tweet or article that has a d&d designer explain that the xp ammounts were based on a survey of campaign lengths. The drop from 10 to 11 is to help games get past level 10.
May 21, 2015 at 12:42 vote accept mond1111
May 21, 2015 at 6:34 history answered Dale M CC BY-SA 3.0