Timeline for Why does the experience-to-next-level not change between some levels?
Current License: CC BY-SA 3.0
10 events
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Jun 16, 2020 at 10:23 | history | edited | CommunityBot |
Commonmark migration
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Sep 2, 2018 at 4:15 | comment | added | V2Blast | Dale, these graphs might be useful in answering this recent question if you're interested: Is there a mathematical formula to determine how much XP is needed per level? | |
Aug 28, 2017 at 23:53 | history | edited | Dale M | CC BY-SA 3.0 |
added 366 characters in body
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Aug 28, 2017 at 5:19 | history | edited | Dale M | CC BY-SA 3.0 |
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Nov 22, 2016 at 5:13 | comment | added | nitsua60 | @GMNoob I think if Dale's not going to incorporate your suggestion, it'd be great for the site to have the "word of developers" answer as an option to vote on. I know highly-upvoted comments like yours and SSD's follow-on aren't likely to hit the trashbin, but I'd love to see your info in a "real" answer rather than just in comments. | |
Apr 13, 2016 at 15:00 | history | bounty ended | Premier Bromanov | ||
May 21, 2015 at 18:44 | comment | added | SevenSidedDie | @GMNoob Here's the tweet: "Level 10 - 11 XP: It's by design. Data shows campaigns stop at 10, we're trying to speed up 10+ a bit so groups can reach 20 in a campaign" (Mike Mearls) So the the dip and the flattening both serve the purpose of accelerating the final climb to 20. | |
May 21, 2015 at 15:23 | comment | added | GMNoob | If you want to dig, you'll be able to find a tweet or article that has a d&d designer explain that the xp ammounts were based on a survey of campaign lengths. The drop from 10 to 11 is to help games get past level 10. | |
May 21, 2015 at 12:42 | vote | accept | mond1111 | ||
May 21, 2015 at 6:34 | history | answered | Dale M | CC BY-SA 3.0 |