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Someone_Evil
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replaced http://rpg.stackexchange.com/ with https://rpg.stackexchange.com/
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Notice removed Draw attention by wax eagle
Bounty Ended with Dan B's answer chosen by wax eagle
no need for the preamble
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nitsua60
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A recent question expressed frustration with the amount of role-playing in Adventurers League and, while that question was poorly posed, I sympathize. So, I'm going to try to get at the kernel:

How do I, a player, best encourage more roleplaying in Adventurer's League? I'm not looking to overwhelm the other aspects of the game, but am wondering about elevating roleplay (and exploration, but that's not for this question) to the same level as combat. "Three pillars," and all....

A recent question expressed frustration with the amount of role-playing in Adventurers League and, while that question was poorly posed, I sympathize. So, I'm going to try to get at the kernel:

How do I, a player, best encourage more roleplaying in Adventurer's League? I'm not looking to overwhelm the other aspects of the game, but am wondering about elevating roleplay (and exploration, but that's not for this question) to the same level as combat. "Three pillars," and all....

How do I, a player, best encourage more roleplaying in Adventurer's League? I'm not looking to overwhelm the other aspects of the game, but am wondering about elevating roleplay (and exploration, but that's not for this question) to the same level as combat. "Three pillars," and all....

Notice added Draw attention by wax eagle
Bounty Started worth 500 reputation by wax eagle
Tweeted twitter.com/#!/StackRPG/status/647252619560419328
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doppelgreener
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slightly break up wall o' links
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SevenSidedDie
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nitsua60
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