Right, So basically my group of friends and IWe are brand new to DNDD&D. Recently we finished up the first section of the starter set for 5E.
There was a point in the story where one of my PC's got really creative and wanted to cast a spell called Command out of combat (while sneaking) on a boss npcNPC, and then immediately command that boss to kill himself by shoving a javelin right into his head.
Since this was out of combat, and there were no turns, my PC'splayer's rationale was that he could these things in succession since it was part the group narration, and just had to pass a difficulty check...
I felt this was too strong, and that I was probably missing something from the rules since i basicallyI had only just bought this box the night before..
So as athe DM iI stepped in and said "no you cantcan't do that...that that can't be right thats, that's too strong" mind youstrong." So I asked my PCplayer to roll a d20 andto see if he was successful, which he was.
SoBut I feel like iI overstepped my bounds because I basically said no"no" to my PC with the one hit kill, andplayer because I didn't want this boss encounter to be bypassed so easily.
So I was wondering was I in the wrong to stop my PC from doing that crazy one hit kill?Was I in the wrong to try to stop my player from doing that crazy one hit kill?
How exactly would this scenario playsituation have played out if I had more experience with experienced players and DMs like you guysthe rules?