Skip to main content
Tweeted twitter.com/StackRPG/status/714432443105820673
added 12 characters in body
Source Link
kleineg
  • 675
  • 6
  • 19

In Dragon Age canon, mages are controlled by the Chantry, who assigns Templars to watch them. They stay in the Tower unless given a specific mission, and when they leave it is with a Templar to guard (against) them and command them.

The Templar specialization is open at 6th level; any new player character would be a raw recruit with no reason to be escorting a mage. Likewise, what is a 1st level mage doing out of the tower? When I said I would like to be the party healer the game master said that because of these reasons I could not be a Circle Mage and should be an Apostate.

This lead to a situation during the game where I was identified by the Templar as being an Apostate, and they offered two solutions, join the Circle... or become Tranquil on the spot.

They are investigating my claims of being a Circle Mage, but it is only hours before they find out I'm really Apostate. They insisted I make a phylactery, so if I run they can hunt me wherever I go. I talked to the GM, he said that either way I would essentially be making a new character. It has driven a big wedge between me and the other players (and their characters) and no one is having fun.

The question isn't about this situation per se. I just want to know if there is a way to create a mage that won't be bossed around and locked up... or killed/mindwiped.

In Dragon Age canon, mages are controlled by the Chantry, who assigns Templars to watch them. They stay in the Tower unless given a specific mission, and when they leave it is with a Templar to guard (against) them and command them.

The Templar specialization is open at 6th level; any new player character would be a raw recruit with no reason to be escorting a mage. Likewise, what is a 1st level mage doing out of the tower? When I said I would like to be the party healer the game master said that because of these reasons I could not be a Circle Mage and should be an Apostate.

This lead to a situation during the game where I was identified by the Templar as being an Apostate, and they offered two solutions, join the Circle... or become Tranquil.

They are investigating my claims of being a Circle Mage, but it is only hours before they find out I'm really Apostate. They insisted I make a phylactery, so if I run they can hunt me wherever I go. I talked to the GM, he said that either way I would essentially be making a new character. It has driven a big wedge between me and the other players (and their characters) and no one is having fun.

The question isn't about this situation per se. I just want to know if there is a way to create a mage that won't be bossed around and locked up... or killed/mindwiped.

In Dragon Age canon, mages are controlled by the Chantry, who assigns Templars to watch them. They stay in the Tower unless given a specific mission, and when they leave it is with a Templar to guard (against) them and command them.

The Templar specialization is open at 6th level; any new player character would be a raw recruit with no reason to be escorting a mage. Likewise, what is a 1st level mage doing out of the tower? When I said I would like to be the party healer the game master said that because of these reasons I could not be a Circle Mage and should be an Apostate.

This lead to a situation during the game where I was identified by the Templar as being an Apostate, and they offered two solutions, join the Circle... or become Tranquil on the spot.

They are investigating my claims of being a Circle Mage, but it is only hours before they find out I'm really Apostate. They insisted I make a phylactery, so if I run they can hunt me wherever I go. I talked to the GM, he said that either way I would essentially be making a new character. It has driven a big wedge between me and the other players (and their characters) and no one is having fun.

The question isn't about this situation per se. I just want to know if there is a way to create a mage that won't be bossed around and locked up... or killed/mindwiped.

added 32 characters in body; edited tags; edited title
Source Link
SevenSidedDie
  • 244.5k
  • 44
  • 788
  • 1k

Is there a way to handleplay a mage player characters in Dragon Age that won't be bossed around, locked up, or killed?

As per cannon, inIn Dragon Age canon, mages are controlled by the Chantry, who assigns Templars to watch them. They stay in the Tower unless given a specific mission, and when they leave it is with a Templar to guard (against) them and command them.

The Templar specialization is open at 6th level,level; any new player character would be a raw recruit with no reason to be escorting a mage. Likewise, what is a 1st level mage doing out of the tower? When I said I would like to be the party healer the game master said that because of these reasons I could not be a Circle Mage and should be an Apostate.

This lead to a situation during the game where I was identified by the Templar as being an Apostate, and they offered two solutions, join the Circle... or become Tranquil.

They are investigating my claims of being a Circle Mage, but it is only hours before they find out I'm really Apostate. They insisted I make a phylactery, so if I run they can hunt me wherever I go. I talked to the GM, he said that either way I would essentially be making a new character. It has driven a big wedge between me and the other players (and their characters) and no one is having fun. 

The question isn't about this situation per se. I just want to know if there is a way to create a mage that won't be bossed around and locked up... or killed/mindwiped.

Is there a way to handle mage player characters in Dragon Age?

As per cannon, in Dragon Age mages are controlled by the Chantry, who assigns Templars to watch them. They stay in the Tower unless given a specific mission, and when they leave it is with a Templar to guard (against) them and command them.

The Templar specialization is open at 6th level, any new player character would be a raw recruit with no reason to be escorting a mage. Likewise, what is a 1st level mage doing out of the tower? When I said I would like to be the party healer the game master said that because of these reasons I could not be a Circle Mage and should be an Apostate.

This lead to a situation where I was identified by the Templar as being an Apostate, and they offered two solutions, join the Circle... or become Tranquil.

They are investigating my claims of being a Circle Mage, but it is hours before they find out. They insisted I make a phylactery, so if I run they can hunt me wherever I go. I talked to the GM, he said that either way I would essentially be making a new character. It has driven a big wedge between me and the other players (and their characters) and no one is having fun. The question isn't about this situation per se. I just want to know if there is a way to create a mage that won't be bossed around and locked up... or killed/mindwiped.

Is there a way to play a mage in Dragon Age that won't be bossed around, locked up, or killed?

In Dragon Age canon, mages are controlled by the Chantry, who assigns Templars to watch them. They stay in the Tower unless given a specific mission, and when they leave it is with a Templar to guard (against) them and command them.

The Templar specialization is open at 6th level; any new player character would be a raw recruit with no reason to be escorting a mage. Likewise, what is a 1st level mage doing out of the tower? When I said I would like to be the party healer the game master said that because of these reasons I could not be a Circle Mage and should be an Apostate.

This lead to a situation during the game where I was identified by the Templar as being an Apostate, and they offered two solutions, join the Circle... or become Tranquil.

They are investigating my claims of being a Circle Mage, but it is only hours before they find out I'm really Apostate. They insisted I make a phylactery, so if I run they can hunt me wherever I go. I talked to the GM, he said that either way I would essentially be making a new character. It has driven a big wedge between me and the other players (and their characters) and no one is having fun. 

The question isn't about this situation per se. I just want to know if there is a way to create a mage that won't be bossed around and locked up... or killed/mindwiped.

Source Link
kleineg
  • 675
  • 6
  • 19

Is there a way to handle mage player characters in Dragon Age?

As per cannon, in Dragon Age mages are controlled by the Chantry, who assigns Templars to watch them. They stay in the Tower unless given a specific mission, and when they leave it is with a Templar to guard (against) them and command them.

The Templar specialization is open at 6th level, any new player character would be a raw recruit with no reason to be escorting a mage. Likewise, what is a 1st level mage doing out of the tower? When I said I would like to be the party healer the game master said that because of these reasons I could not be a Circle Mage and should be an Apostate.

This lead to a situation where I was identified by the Templar as being an Apostate, and they offered two solutions, join the Circle... or become Tranquil.

They are investigating my claims of being a Circle Mage, but it is hours before they find out. They insisted I make a phylactery, so if I run they can hunt me wherever I go. I talked to the GM, he said that either way I would essentially be making a new character. It has driven a big wedge between me and the other players (and their characters) and no one is having fun. The question isn't about this situation per se. I just want to know if there is a way to create a mage that won't be bossed around and locked up... or killed/mindwiped.