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I'm DM'ing a play-by-post campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that took something run into a nearby alley (there's 3 seperatethree separate parties within the play group currently, as they've only just started, so there's 3 seperatethree separate robbers running into alleys in the marketplace).

Ideally, I want the players to have their PCs all give chase so they end up in the same part of town, all looking for the same thing. However, I don't want to railroad my players into doing this. I know I'm not supposed to take away player agency or narrate their actions for them, but the only way I could think of was to tell them that they start giving chase.

So how would you deal with this situation? And more broadly, how can I stop something like this happening again?

If it matters, we're currently playing D&D 5e.

I'm DM'ing a play-by-post campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that took something run into a nearby alley (there's 3 seperate parties within the play group currently, as they've only just started, so there's 3 seperate robbers running into alleys in the marketplace).

Ideally, I want the players to have their PCs all give chase so they end up in the same part of town, all looking for the same thing. However, I don't want to railroad my players into doing this. I know I'm not supposed to take away player agency or narrate their actions for them, but the only way I could think of was to tell them that they start giving chase.

So how would you deal with this situation? And more broadly, how can I stop something like this happening again?

If it matters we're currently playing D&D 5e.

I'm DM'ing a play-by-post campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that took something run into a nearby alley (there's three separate parties within the play group currently, as they've only just started, so there's three separate robbers running into alleys in the marketplace).

Ideally, I want the players to have their PCs all give chase so they end up in the same part of town, all looking for the same thing. However, I don't want to railroad my players into doing this. I know I'm not supposed to take away player agency or narrate their actions for them, but the only way I could think of was to tell them that they start giving chase.

So how would you deal with this situation? And more broadly, how can I stop something like this happening again?

If it matters, we're currently playing D&D 5e.

deleted 142 characters in body; edited tags
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doppelgreener
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I'm DM'ing a play-by-post campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that took something run into a nearby alley (there's 3 seperate parties within the play group currently, as they've only just started, so there's 3 seperate robbers running into alleys in the marketplace).

Ideally, I want the players to have their PCs all give chase so they end up in the same part of town, all looking for the same thing. However, I don't want to railroad my players into doing this. I know I'm not supposed to take away player agency or narrate their actions for them, but the only way I could think of was to tell them that they start giving chase.

So how would you deal with this situation? And more broadly, how can I stop something like this happening again?

If it matters we're currently playing D&D 5e, but the spirit of the question is system-agnostic since the problem is about getting the party together and not about the game system itself.

I'm DM'ing a play-by-post campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that took something run into a nearby alley (there's 3 seperate parties within the play group currently, as they've only just started, so there's 3 seperate robbers running into alleys in the marketplace).

Ideally, I want the players to have their PCs all give chase so they end up in the same part of town, all looking for the same thing. However, I don't want to railroad my players into doing this. I know I'm not supposed to take away player agency or narrate their actions for them, but the only way I could think of was to tell them that they start giving chase.

So how would you deal with this situation? And more broadly, how can I stop something like this happening again?

If it matters we're currently playing D&D 5e, but the spirit of the question is system-agnostic since the problem is about getting the party together and not about the game system itself.

I'm DM'ing a play-by-post campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that took something run into a nearby alley (there's 3 seperate parties within the play group currently, as they've only just started, so there's 3 seperate robbers running into alleys in the marketplace).

Ideally, I want the players to have their PCs all give chase so they end up in the same part of town, all looking for the same thing. However, I don't want to railroad my players into doing this. I know I'm not supposed to take away player agency or narrate their actions for them, but the only way I could think of was to tell them that they start giving chase.

So how would you deal with this situation? And more broadly, how can I stop something like this happening again?

If it matters we're currently playing D&D 5e.

Tweeted twitter.com/StackRPG/status/715841603668152321
not need for the 5e tag here, as it's background context of the problem, not the focus of the problem to be solve; add [party-formation] as that's the main issue
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SevenSidedDie
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So I'm DM'ing a campaign, play-by-post, campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that took something run into a nearby alley (there's 3 seperate groupsparties within the partyplay group currently, as they've only just started, so there's 3 seperate robbers running into alleys in the marketplace).

Ideally, I want the players to have their PCs all give chase so they end up in the same part of town, all looking for the same thing. However, I don't want to railroad my players into doing this. I know I'm not supposed to take away player agency or narrate their actions for them, but the only way I could think of was to tell them that they start giving chase.

So how would you deal with this situation? And more broadly, how can I stop something like this happening again?

EDIT: I've added the dnd-5e tag, as that's whatIf it matters we're currently playing and it could influence answersD&D 5e, but the spirit of the question is system-agnostic, hence that tag as well since the problem is about getting the party together and not about the game system itself.

So I'm DM'ing a campaign, play-by-post, and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that took something run into a nearby alley (there's 3 seperate groups within the party currently, as they've only just started, so there's 3 seperate robbers running into alleys in the marketplace).

Ideally, I want the players to all give chase so they end up in the same part of town, all looking for the same thing. However, I don't want to railroad my players into doing this. I know I'm not supposed to take away player agency or narrate their actions for them, but the only way I could think of was to tell them that they start giving chase.

So how would you deal with this situation? And more broadly, how can I stop something like this happening again?

EDIT: I've added the dnd-5e tag, as that's what we're currently playing and it could influence answers, but the spirit of the question is system-agnostic, hence that tag as well.

I'm DM'ing a play-by-post campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that took something run into a nearby alley (there's 3 seperate parties within the play group currently, as they've only just started, so there's 3 seperate robbers running into alleys in the marketplace).

Ideally, I want the players to have their PCs all give chase so they end up in the same part of town, all looking for the same thing. However, I don't want to railroad my players into doing this. I know I'm not supposed to take away player agency or narrate their actions for them, but the only way I could think of was to tell them that they start giving chase.

So how would you deal with this situation? And more broadly, how can I stop something like this happening again?

If it matters we're currently playing D&D 5e, but the spirit of the question is system-agnostic since the problem is about getting the party together and not about the game system itself.

added 182 characters in body; edited tags
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Jamie Brace
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Jamie Brace
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