12
\$\begingroup\$

In my game group there is a player who plays a warlock-druid (1-1). He started as a warlock. He realized he was playing as an NG, but he took CN for the restrictions regarding the alignment of his first class. The manual says that a warlock must be either chaotic or evil. A Neutral Good does not respect either of the two cases and we wondered what could happen, considering that the ex-warlock does not exist and the choice of alignment is not free

In the Complete Arcane there is written:

Alignment: Warlocks are often chaotic or evil (and more than a few are both). The powers they serve can be cruel, capricious, and wild, unbound by conventional views of right and wrong. However, even warlocks who derive their powers from the most sinister of patrons have been known to turn the black powers at their command against evil. A good-aligned warlock is a grim and fearsome enemy of evil. All too familiar with the darkness lurking in his heart, he gazes unflinchingly on the evil in others and battles the foulest of foes without fear.

And at page 7 we can read:

Warlocks have the following game statistics.

[...]

Alignment: any evil or any chaotic

However, the manual does not refer to ex-warlocks for changed alignment or warlocks that no longer respect the binding alignment and change it.

What happens in these cases?

\$\endgroup\$
0

5 Answers 5

14
\$\begingroup\$

If a class punishes alignment change, the class's description explains that punishment

For example, the Player's Handbook on Ex-barbarians says

A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge). (26)

Similar sections exist for the bard, monk, and paladin. However, there's no section in Complete Arcane for ex-warlocks, so while a beginning warlock must enter play with an alignment that's chaotic or evil or—y'know—both, the warlock need not stay that alignment and loses nothing if he changes it, whether that change occurs due to his actions and DM fiat or mechanically like through a spell like atonement. Another class with an alignment mandate but no restriction on changing it later is the Heroes of Horror standard class dread necromancer.

However, with all this in mind, this player strongly recommends talking to the DM about waiving these kinds of "soft" alignment requirements—if not all alignment requirements!—for a PC whose player wants to play against what the game thinks is normal for a particular class.

\$\endgroup\$
10
\$\begingroup\$

The FAQ says they can't gain further levels, but that's not stated in any rule.

According to the D&D 3.5 FAQ, page 28:

What happens to a warlock who changes his alignment to LG, LN, NG, or N?

A warlock who isn't evil or chaotic can't gain any further levels as a warlock, but doesn't lose any class features or suffer any other penalty.

However, there's literally no game rule to support this. There's no general rule which says a character cannot advance in a base class if they don't meet the alignment any more—as an earlier answer points out, many classes have their own specific "Ex-<classname>" rule for alignment shifts, but the warlock has none.

This may be an accidental omission, but the errata does not change this. In other words, the FAQ is wrong—it's stating what the rule logically should have been, but not what it actually says in the book. In other words, rules-as-written, warlocks suffer no penalties for changing alignment.

Even prestige classes don't need to continue to meet alignment requirements to gain levels or retain their abilities, according to DMG p.176, although Complete Arcane p.17 does introduce this restriction. Even so, that's only for prestige classes, not base classes, and wouldn't apply to the warlock.

\$\endgroup\$
2
  • \$\begingroup\$ The site addresses issues that some folks have with the FAQ here and addresses what happens when a character no longer meets prestige class requirements here. \$\endgroup\$ Commented Apr 7, 2019 at 0:23
  • 2
    \$\begingroup\$ Well if this is indeed true, a Warlock can indeed BECOME neutral-good, but never ever start as a level 1 warlock like this so in this case Chaotic-Good becoming Neutral-Good in the future. Neutral-Evil becoming neutral good would take way more time IMO. But again it's my opinion but FAQ is as good as errata to me if there's no contradiction whatsoever so I would apply the new info. \$\endgroup\$
    – Maxpire
    Commented Feb 22, 2020 at 6:12
1
\$\begingroup\$

I am not aware of any official rules in 3.5 regarding warlocks of other alignments.


However, despite the lack of official rules, this is a great roleplaying opportunity.

I would suggest either working in the change of alignment into the back story of the character, and now you have ready made plot hooks: jilted former friends, acquaintances, or enemies who don't believe in the change - both good and evil... not to mention how the former source of power might react to the betrayal, or followers of said being or beings.

Or, even better yet, if it works with your campaign, role play the change of alignment out in real time, and let the character try to escape the consequences of their act.

Even if this isn't the main part of the campaign, it would make for a great side plot or occasional plot twist.


Points to consider:

  • warlocks draw their power from a source, usually chaotic or evil, and usually from an outsider, per the flavor text. Traditional thoughts on this concept included making a Pact with Evil, or similar. This contract, pact, or relationship will likely be betrayed during the appointment change.

  • an alternate power source is in order, one the previous one is no longer available. This could be a different type of outsider, or perhaps an Elemental Lord, or even an ancient Dragon or immortal Fey. Negotiation with that individual would make for done fun and interesting situations, especially if amusing restrictions or requirements are placed on the character.

  • consequences of the character's change in alignment will affect all their relationships: private and personal, public and social, secret contacts, religious, political, business and so forth.

  • the character history will still come back to bite them, and past actions and affiliations will often still be assumed to be true, and people will jump to conclusions, make assumptions, and accusations; or even try to follow up on the past deeds of not only the character, but also all other warlocks and anyone the warlock used to know... even things completely unrelated will be accused against the character.

These are just a few possible angles that could add depth and spice to the character, the party, and the campaign.

\$\endgroup\$
1
  • \$\begingroup\$ Pathfinder has no warlock class. At any rate, 3.5e warlocks could not lose their powers; once made, the Pact is forever, and not even their patron can undo it. There is no need for a replacement. \$\endgroup\$
    – KRyan
    Commented Nov 20, 2020 at 1:00
-2
\$\begingroup\$

I think this is an issue of framing and preconceptions.

I don't think there should be any penalty, except for the eventual comeuppance associated with leaving a faction. I generally think of Patron powers as more of a "Tap" into the greater power which is the patron itself. Even if you break the bond, you can still tap that powersource, and even learn to drain more power from it. This inevitably concludes with the PC consuming their patron to reach the max-level.

That is to say, the preconception is that this power is a constant and willing gift of the patron. If you instead frame it as a one-time gift of the patron, then you can do or be whatever you want after you have it. An Ex-cultist, a Prisoner who was possessed by a demon, or just a dumb kid who made a deal with the devil are all valid Warlock characters who would have unholy powers but not an association with their patron.

Whenever I have a player playing a warlock, I usually have them start with the bond between themselves and their patron broken. (Usually as the end of their backstory and the start of their adventures) I think players do naturally want to play Warlocks with chaotic evil tenancies, which is generally havoc for group cohesion. Chaotic-Evil characters also tend not to bond with the world and become hard to motivate.

I hope this helps.

\$\endgroup\$
-3
\$\begingroup\$
  1. There is no penalty. No writen rule, no mandatory penalty.
  2. This is a roleplaying game. No rules penalties doesn't mean no consecuencies. But, as a player, dire consecuencies are just more challenges to defy, more opportunities for fun.
  3. The class has aligment restriction. That means characters with the correct aligment may take levels in the class (and only them). This is not a penalty, you lose nothing, can even progress again in the class if you happen to become Chaotic or Evil in the future. Just make sure to play a race that allows you to keep taking levels in other classes.
  4. Cooperating with your DM he can open new options for you to progress in the class as a NG character (like a patron change, an artifact, or some especial event in the campaing. Or something much more mundane if your DM happens to allow it in their Campaign. But again, that depends on your DM allowing it and working with you to prepare that evolution.
  5. Never make assumptions about what's possible and what's not. Regarding rules just look at 1) and 3) - The rest depends on your DM, so it's bettter to consult them.
\$\endgroup\$
2
  • 2
    \$\begingroup\$ Welcome to the site! Take the tour for an intro to how we do things around here, including expectations for answers. This answer needs rules citations for the portions that are making claims about the rules - in particular, there's already a highly-voted answer on this question that disagrees with your point 3, so that definitely needs to be backed up. \$\endgroup\$
    – A_S00
    Commented Nov 20, 2020 at 1:17
  • \$\begingroup\$ Thanks for the welcome, just giving my two cents. Rules text is fixed and subject to interpretation. Sometimes interpretations can differ, and that's what FAQs are for. FAQ from an official source has already been quoted. I'm personally inclined to get rid of alignment rules, as games evolve. Personality traits are usuallly a much complex matter. A DM can use as much of the rules as they see fit. But, if you want an official interpretation for the rule, you have a source. It can include errors, of course (as it could original rule text), which you can look for in errata. \$\endgroup\$ Commented Nov 21, 2020 at 0:10

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .