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My group is level 19 and we are currently messing around on an island chain near the coast. Our whole team is into the idea of making an epic-level submarine. Our Wizard, Artificer and me (the Bard) are willing to sacrifice alot of time to help make it work. We also have a long standing favor to call upon with a Dwarven city state that we saved.

enter image description here https://atlantisthelostempire.fandom.com/wiki/Ulysses?file=Ulysses.jpg

We would use this as the basic layout and size but with magic cannon and harpoon cannon instead of torpedo launchers. Between us and the dwarven blacksmiths' and tinkers' guides helping us as a favor: How much time and GP it will take going off the players handbook?

PS. In our group if we come to the DM with a fully formed idea and alot of the work done already he is more likely to clear it. So he is unaware of this plan so far.

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    \$\begingroup\$ @NautArch It is in 5e, submarines do exist. We have seen a mindflayer one in the astral sea, and one of the coastal navys in our world has the war lobster apparatus submarine which they use to help defend their harbor. No the DM does not know yet. \$\endgroup\$
    – just a guy
    Commented Jun 9, 2020 at 16:40
  • \$\begingroup\$ @Someone_Evil We are thinking to make that specific submarine. \$\endgroup\$
    – just a guy
    Commented Jun 9, 2020 at 17:01
  • \$\begingroup\$ The crab apparatus is an idea but we want the submarine to be big, like galleon size. \$\endgroup\$
    – just a guy
    Commented Jun 9, 2020 at 17:04
  • \$\begingroup\$ Is the "war lobster apparatus submarine" the apparatus of kwalish? \$\endgroup\$
    – NotArch
    Commented Jun 9, 2020 at 17:24
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    \$\begingroup\$ Nice to see someone mention Atlantis the Lost Empire. I liked that movie. \$\endgroup\$
    – Deus
    Commented Jun 9, 2020 at 19:25

4 Answers 4

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D&D 5e doesn't simulate anything like this, so getting a meaningful estimate will be hard. And a plausible estimate might not be the best tack to take

(All costs are drawn from the Players Handbook, chapter 5, under Expenses)

Please note that this answer assumes a non-Eberron setting. Eberron has features which make an engineering project like this one more plausible, though no easier to estimate. We can make a few broad explorations, but they won't get us much of the way. If we're looking at the cost of raw materials and labor, we can get something like:

Materials

The linked massive submarine is 18,750 tons in dry dock, which is 37,500,000 pounds. If we assume that's all iron (perhaps a shaky assumption for something that will be constantly immersed in salt water), we can use the PHB-listed cost of 1 pound of iron costing 1 silver piece, which gives us 37,500,000 silver (3,750,000 gold) for the iron alone. This estimate assumes no mistakes are ever made in production, which is not very realistic, so this is a minimum cost.

But the physical material alone isn't enough. You're going to need mechanisms of some sort to do things like pump air, generate power to move the vessel, and so on. Such mechanisms probably don't exist in any generic way in most D&D settings, and so you'll need a lot of design work for them. And since many will be critical to the submarine functioning and/or people being able to survive in it, you'll probably want to thoroughly test and improve any designs you do end up with.

Finally, you'll also need various tools which would be necessary to construct something like this. For this I'm thinking of things like a dry dock. These will often be expensive as well, and will require materials and labor not included in the raw requirements for the submarine.

Labor

Labor for a submarine (particularly if it's something the workers have never worked on before) is going to require skilled workers. A skilled hireling is listed in the PHB as costing at least 2 gold pieces per day. How many labor-days are required to build your submarine is beyond my ability to estimate with any meaningful precision. But just to set the stage a bit, if each pound of iron takes half a labor-day to get into a final, usable state you would need 18,750,000 labor-days. If the dwarven city could contribute 500 laborers to work exclusively on this project until it's done, it could be completed in 37,500 days, which is just a bit over 100 years. If all 500 of those laborers are skilled hirelings, the minimum labor cost (based on the PHB) would be 37,500,000 gold pieces-- with these assumptions, that's 10 times the material cost.

Those are pretty baseless assumptions, but it would be expensive in any case. You'll also need extensive design work, thorough testing of components and different approaches to accomplishing things the submarine needs to function. On such a large scale project, overhead costs will also be substantial-- lots of supervisors to distribute and oversee work and accountants to monitor the vast amount of money being spent for example. These sorts of tasks aren't represented in D&D's simple economics.

One might suggest that magic can deal with some of these problems, but magic itself is a service that you'll need to buy. The PHB describes hiring someone to cast a level 1 or 2 spell might cost 10-50 gold pieces, plus expenses (such as for material components). At best, a magician helping on the project will provide at least as much value to you as any mundane laborer they might replace, and will likely be intelligent enough to be aware of that, and so any assumption that magic will make things less expensive is not well founded (though it may well make things faster, better, and/or easier).

Economic capacity

Another factor which is poorly represented in D&D settings is the productive capacity of economies. If the dwarven city has five blacksmiths in total, and all of them were willing to focus on this project, not only would the city not be getting any of its normal smithing work done but it's also doubtful that your submarine would ever be completed. The former point would ultimately make the work far more expensive (if it's even available for you to purchase), while the latter would make the work worthless. And you can't just add money to the price to solve this problem. In the real world in 1925, you could not buy a smartphone for any price-- the underlying technology and manufacturing methods didn't exist, and no amount of labor would overcome that.

These kinds of problems could be offset in a variety of ways, but D&D doesn't simulate that level of detail and so your DM will have to make a call. I don't think that, as players, you will be able to present much on the topic as finished concept work to your DM.

tl;dr: Assumptions abound, but the absolute minimum cost of this project is likely to be more than 40,000,000 gold pieces to get the submarine completed within a century.


What will you be doing with it?

This is probably the tack I would take as a DM whose players came with an idea like this. Money is ultimately not a very limiting resource in 5e, particularly for high-level play. If some task will cost X million gold pieces, but the DM is willing to work it into the game, your PCs will have access to the money somehow or other. Whether that's a fun adventure to liberate the treasure vaults of several genies and dragons, or a dull montage of fighting boars in the forest for a few centuries, arbitrarily large expenses are generally going to be arbitrarily surmountable.

If it's only a question of when you'll be able to afford the submarine, rather than if, then the actual cost is a poor choice to limit your ability to have it. I, as DM, would instead look ahead to the kinds of things you would be expecting to use the submarine to do and then set costs associated with building, maintaining, and operating the submarine in those endeavors against the expected rewards you might find.

If all you want the submarine for is to make dramatic appearances on the high seas, I might find some way for you to get it for free-- that's not worth much in-game grinding to accomplish (and Mammon always has cash lying around...). If, instead, you wanted to use it to intimidate all coastal and seafaring cities into paying your party tribute, I would be more likely to base the cost on the value of the tribute you could gain.


My honest suggestion: forget the numbers. Tell your DM what you want, and what you want to do with it, and let them make the process fun rather than realistic.

Realism for the sake of realism is fun for some players, but not all, and it doesn't apply so well with magical submarines in the first place. Level 19 is essentially post-game content anyways-- it's likely that you could do whatever you wanted in the game with or without this vessel.

As a DM I'm not very interested in putting hard obstacles between players and their goals. I want pursuit of those goals, meeting those goals, and having met those goals to all be fun and interesting. The cost and time required to build your submarine are so great that the DM will almost certainly have to arbitrarily declare it to be possible in the first place. It's also a difficult thing to fold into the setting of the game in terms of narrative and challenge. To your DM, plausible numbers are likely to be the least relevant constraints to putting the submarine in the game. Letting your DM figure out what would make it fun to have in the game is a better way to make a grand request than suggesting that, with enough cash, it should definitely fall into your hands.

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  • \$\begingroup\$ "[...] but magic itself is a service that you'll need to buy." - OP already having three level 19 spellcasters available and "willing to sacrifice" for the project should offset that quite a bit, no? \$\endgroup\$ Commented Jun 10, 2020 at 16:11
  • \$\begingroup\$ @RutherRendommeleigh Maybe, but I wouldn't count on it. I didn't include any magical service costs in my estimates, and my point was more that we can't handwave much away by saying "magic". If we're looking for "realistic" costs and timeframes we probably also have to be strict on interpreting spell effects, which often have severe limitations (especially for large-scale applications). It's not clear which particular spells they would use to aid construction, or that the party already knows those spells. Even if they do, it's not clear how much value they could add (the necessary precision in \$\endgroup\$
    – Upper_Case
    Commented Jun 10, 2020 at 16:34
  • \$\begingroup\$ simulating such a large engineering project isn't in the game). Nor is it clear the party is willing to do so. Using Wish to get a cube equivalent to 25,000 iron blocks would be helpful, but still would require a lot of labor, the stress risk will limit how often that kind of thing can be done, etc. And labor's the real time- and money sink. Casting Fabricate 11 times a day (which a level 19 Wizard could do) is only going to create 11 Medium objects, may require artisan tool proficiency (which they may not have), and only replaces so much mundane work. \$\endgroup\$
    – Upper_Case
    Commented Jun 10, 2020 at 16:37
  • \$\begingroup\$ Surely you don't imply that a submarine of 18K ton displacement would need 18k tons of solid iron to make? It wouldn't be able to surface, if that were the case. the hull for nuclear submarines are only around 2"-3" steel ( madehow.com/Volume-5/Nuclear-Submarine.html) \$\endgroup\$
    – Gnudiff
    Commented Jun 10, 2020 at 18:08
  • \$\begingroup\$ @Gnudiff Is that what the information in the link says? I'm not all that familiar with naval conventions, but the linked article states that the submarine weighs 18,750 tons in dry dock, which I interpreted as its weight under standard Earth gravity rather than its displacement. And whether or not it's a realistic vessel may not be relevant (though I haven't seen that movie, so maybe it is focused on realism), particularly as this is explicitly a magic-assisted submarine. \$\endgroup\$
    – Upper_Case
    Commented Jun 10, 2020 at 19:22
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We can't tell you this

Unfortunately, there are too many variables here for us to really help you. Every world and every table have different economies. It sounds like your world isn't a 'standard' one that we can lift information from, so the only person that can come up with a cost will be your DM.

Working with your DM to understand costs for similar naval vehicles will help guide everyone towards a cost goal, and a time cost can also be determined via similar discussion.

Finally, also working with the DM to come up with any technology that doesn't currently exist, if that's an issue, will also need to happen. Whether or not it's possible, or what it would take to do it, will be up to the DM.

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Alternatively, you could work with your DM to build (or acquire through other means) something that already exists in 5e: the Apparatus of Kwalish, a legendary wondrous item .

The DMG gives a rough value for magic items, valueing legendaries at 50,001+ gp.

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  • \$\begingroup\$ OP is wanting to build the submarine listed in their question, though. This is a reasonable frame challenge, but i'm not sure it's totally helpful. \$\endgroup\$
    – NotArch
    Commented Jun 9, 2020 at 17:10
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    \$\begingroup\$ Since the best direct answer (which you provided) is "we can't really help you", this frame challenge seemed like the next best thing. \$\endgroup\$ Commented Jun 9, 2020 at 17:14
  • \$\begingroup\$ Up to you, but OP also said they want something galleon-sized, which really isn't this at all. It's less frame challenge and more of an alternative that doesn't fit the requirements. \$\endgroup\$
    – NotArch
    Commented Jun 9, 2020 at 17:15
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    \$\begingroup\$ +1: although the apparatus of kwalish is not a direct replacement for the submarine OP wants, it's a valuable precedent to look at as OP thinks about the homebrew item they will build. \$\endgroup\$
    – Dan B
    Commented Jun 9, 2020 at 18:43
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    \$\begingroup\$ @justaguy I'll edit this into my answer with some more details, I'd suggest using the Apparatus as a base line for the value of your construct. It seems what you want to build does everything Kwalish does, just bigger and better, and I'll look into some meaningful and objective ways to do this. \$\endgroup\$ Commented Jun 9, 2020 at 20:31
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In PBH you don't have anything similar to what you are looking for, but in core books, DMG has some data which would be helpful for your DM. If you want to use only PBH @Upper_Case answer is amazing.

As I DM I would assume that this project will require an regular similar amount of work as building a keep or small castle, so according to DMG p. 128, it would cost 50k gp & take 400 days.

The bigger problem is the making submarine to support the travel and living undersea.

You would need to solve the problem of moving through water. Maybe thanks to artificer created engine, through a magical item with Control Water spell or through having Marid for your services.

Assuming that you move through water, you still need air. So you would need to magically enhance your submarine to do it as well for its guests. There aren't any spell which creates air, but you can use the discussion about water breathing here.

Taking this into account I would put a price of a legendary magic item, DMG p. 129, so require 500k gp and require 20k days of work on it to make submarine useful.

In total 550k gp & 20,4k days.

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    \$\begingroup\$ What about having a greenhouse room to produce oxygen like some space stations do. \$\endgroup\$
    – just a guy
    Commented Jun 10, 2020 at 4:36

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