I'm running the Tomb of Annihilation adventure, and my players are about to come to Orolunga.
There's a particular "gateway" challenge there:
Access to the shrine at the top of the ziggurat is protected by magic, and there are different things one must do at each level of the ziggurat to get past. These are vaguely reminiscent of Indiana Jones puzzle kind of things, except, as described, each challenge is magically impossible except by doing something that there's no way to really figure out. Instead, we're told that after a few minutes of trying each one, the players notice a chwinga doing whatever is needed to pass, and the answer is "mimic that!". (The module specifically says that every other approach just doesn't work.)
The text says "It might help to think of the whole situation as a fairy tale; it doesn’t need to make sense, because the magic of Orolunga is on a mythic scale that overpowers the ability of any mortal." That's all well and good, but when I played through this section as a player a few months ago in Adventurers League, it didn't feel like a fairy tale. It felt like a boring series of hoops to jump with no ability to use my character's abilities or skills — let alone my own brain.
I'm not looking for random ideas to change this, but rather specific experience from anyone else who has run this bit and done it differently in order to make this more interesting and fun. What did you do, and how well did it work?