I recently started reading through the Shannara books by Terry Brooks, and it got me thinking about how the notion of the wishsong would translate into a system like D&D.
My (very) rough idea right now is a sub-class of sorcerer who can learn spells from any school or class as long as that spell uses only verbal components.
I found a pretty good tool on a site that let me filter to get a list of all verbal-only spells. Level-wise, the list looks reasonably well-distributed and has a decent mix of combat and non-combat spells. That said, I don't have an encyclopedic knowledge of D&D spells and my experiences with the Sorcerer class is limited.
Would these spells be seriously unbalanced when combined with the class features of a sorcerer?
To be clear, taken as a whole, this list will probably still be too limited and will require adding in some additional spells to round it out later. My primary concern is identifying any game-breaking outliers before I start making further changes.
Cantrips: Lightning Lure, Sword Burst, Thaumaturgy, Vicious Mockery
Lvl 1: Cause Fear, Command, Compelled Duel, Dissonant Whispers, Ensnaring Strike, Faerie Fire, Hail of Thorns, Healing Word, Hunter's Mark, Searing Smite, Thunderous Smite, Wrathful Smite, Zephyr Strike
Lvl 2: Blindness/Deafness, Blur, Branding Smite, Earthbind, Knock, Misty Step,
Prayer of Healing, Warding Wind
Lvl 3 Aura of Vitality, Blinding Smite, Crusader's Mantle, Mass Healing Word, Thunder Step
Lvl 4: Aura of Life, Aura of Purity, Dimension Door, Guardian of Faith, Guardian of Nature, Staggering Smite
Lvl 5: Banishing Smite, Circle of Power, Contact Other Plane, Destructive Wave, Far Step, Geas, Immolation
Lvl 6: Otto's Irresistible Dance, Scatter, Word of Recall
Lvl 7: Divine Word, Power Word Pain, Teleport,
Lvl 8: Glibness, Power Word Stun
Lvl 9: Power Word Kill, Time Stop, Wish