I understand that there are differences between the way Armor Class works in AD&D (first edition) and Basic D&D (the boxed sets, Rules Cyclopedia, etc.), but I don't have the books to check it out. My understanding is that one starts at AC 9 and the other starts at AC 10, but I don't know which is which. I'm going to be running a campaign using Labyrinth Lord and the Advanced Edition Companion with old modules from both versions of D&D. Will I need to adjust AC? Are there any other armor differences I should know about?
3 Answers
Basic D&D has different Dex modifiers to AC, and different entries for armors worse than chain. The combination can result in up to a 2 point AC difference.
Note that AD&D2E has the same AC's as 1E, but has more armors; I've put the ones not in 1E PH in (parentheses).
_____________________ Armor for a given AC _______________________
AC Basic Advanced D&D 1E (2E) Labyrinth Lord
10 --- . . . . . . None . . . . . . . . . . . . . . ---
9 No Armor . . . Shield Only . . . . . . . . . . Unarmored
8 Shield Only . . Leather/Padded . . . . . . . . . Padded, Leather
7 Leather . . . . Studded Leather, Ring Mail . . . Studded Leather
6 Scale Mail . . Scale, (Brigandine, Hide) . . . Scale Mail
5 Chain Mail . . Chain Mail . . . . . . . . . . . Chain Mail
4 Banded Mail . . Banded, Splint, (Bronze Plate) . Banded,Splint
3 Plate Mail . . Plate Mail . . . . . . . . . . . Plate Mail
2 --- . . . . . . (Field Plate) . . . . . . . . . ---
1 --- . . . . . . (Full Plate) . . . . . . . . . . ---
0 Suit Armor . . --- . . . . . . . . . . . . . . ---
AC Dex Adjustment
Dex: 3 4 5 6 7-8 9-12 13-14 15 16 17 18-19 20-21 22-23
Basic D&D: +3 +2 +2 +1 +1 +0 -1 -1 -2 -2 -3 -4 -5
Advanced D&D 1: +4 +3 +2 +1 +0 +0 +0 -1 -2 -3 -4 -- --
Advanced D&D 2: +4 +3 +2 +1 +0 +0 +0 -1 -2 -3 -4 -5 -6
Labyrinth Ld: +3 +2 +2 +1 +1 +0 -1 -1 -2 -2 -3 -- --
For monsters, you won't need to adjust at all. For characters, if AC is 6 or higher, you may want to adjust it.
References:
TSR2010 AD&D1E Player's Handbook, 6th printing, ©1980.
TSR2101 AD&D2E Player's Handbook Electronic Edition (from Core Rules 2.0 CD)
TSR1071 D&D Rules Cyclopedia Scanned/OCR'd Edition (From DTRPG)
GBD1001 Labyrinth Lord (No Art, via DTRPG.)
Edit Note: I added the LL data in for completeness.
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\$\begingroup\$ It is also worth noting that the 1e AD&D Monster Manual, which was the first AD&D book published, still used the original/basic ACs. \$\endgroup\$ Commented Jun 4, 2013 at 13:56
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\$\begingroup\$ Actually, @RobertFisher , 1E doesn't. \$\endgroup\$– aramisCommented Aug 29, 2014 at 7:45
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1\$\begingroup\$ See odd74.proboards.com/thread/2515 for some discussion about this. The 1e MM also only used the 5-way alignment system instead of the eventual 9-way system of the PHB. \$\endgroup\$ Commented Aug 29, 2014 at 14:47
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\$\begingroup\$ FWIW, Bronze Plate, Field Plate and Full Plate were introduced in the 1st ed. Unearthed Arcana (or earlier). \$\endgroup\$ Commented Nov 18, 2019 at 21:08
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\$\begingroup\$ @RobertFisher 5 way vs 9 way makes no real difference in play. \$\endgroup\$– aramisCommented Nov 21, 2019 at 19:13
That is correct, Basic D&D starts off at 9 and AD&D starts off at 10. But the differences are slight. For example no armor is 9 in BD&D and 10 in AD&D, leather is 7 in BD&D vs 8 in AD&D, but chain is 5 in both, and plate is 3 in both.
The difference is inconsequential and represent at most a -1 to hit at the lower armor classes. If you really concerned about it then subtract 1 from AC when it lower than 5 if using an AD&D module. But likely you will be looking up the monster stat in the Labyrinth Lord rulebook anyway. So it is a wash.
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\$\begingroup\$ I concur...you're looking at a 5% difference(at most..depending on armor type) in "To-Hit" values. Also some old school modules list creatures as Orcs(3): HPs (3, 3, 5) and don't even list AC, which helps put players/creatures on the same AC page, assuming the same reference material for characters/creatures. \$\endgroup\$ Commented Aug 20, 2010 at 15:06
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3\$\begingroup\$ otoh some players are rather insistent about that 5%. \$\endgroup\$– ExTSRCommented Aug 21, 2010 at 1:52
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1\$\begingroup\$ And, due to the different tables for both armor and dex mods, it's up to 2 points different. \$\endgroup\$– aramisCommented Dec 13, 2010 at 6:50
That's basically it. Technically the Dexterity adjustments to armour class table is slightly different between 1e and Basic as well, but that's fairly minor - I probably wouldn't worry about that as DM, unless I was helping convert PCs between the two systems.
Note 1st edition also had a more complex system of attack modifiers depending on weapon-vs-armour type that further modified the to-hit rolls for extra realism, but I don't think you'd experience any major problems from not using it.