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If I were to publish my own campaign setting for D&D 5e under the OGL, can I include new subclasses for the artificer in the material I publish?

Would any restrictions/workarounds allow me to do so, such as using euphemisms instead of proper nouns?
For example, I assume I can't use the term "Artificer" or refer to class features like "Flash of Genius." But what if I just say something like, "when you use the feature you gained from your base class at 7th level, you..."? Or refer to the Artificer as "A class I am not legally allowed to reference by name, but whom is a crafter of magical devices, which casts spells through tools," and so on. Would this allow me to publish new artificer subclasses under the OGL?

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  • \$\begingroup\$ Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. I've made an edit to try and clarify the core of your question. Please look over my edit, and feel free to revert any parts of it if it doesn't match what you're asking. \$\endgroup\$
    – V2Blast
    Commented Jul 11, 2021 at 22:39

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You can...maybe have an artificer subclass in your third-party setting. Things are made more complex because that specific class is not covered by the OGL. You could, however, obfuscate the class name in a way that someone else would be able to figure out what you were referring to.

For example, let's say that you're a well-known dungeon master who made use of copyrighted names for various entities, such as Vecna, Pelor, Tharizdun, and others, but did so within your own homebrew setting. When it comes time to publish your setting guide, what do you do?

If you're Matthew Mercer, creating the Tal'dorei setting guide1, you change the names, add some flavor text for how these entities behave in your setting, and call it a day. Nobody is going to doubt for even a second that "The Dawnfather", who has the exact same domain and overall lore as Pelor, and who is referred to as Pelor within much of the recorded campaign, is just Pelor with the serial numbers filed off.

Given that game rules are not protected by copyright (but specific words are), I suspect that artificer could see a similar treatment; a lawyer would probably be necessary to be certain of how you're wording things, but it's definitely doable.

Subclasses for any class contained in the basic ruleset, however, are fair game. In the same Tal'dorei setting guide, there are new subclasses for cleric, barbarian, sorcerer, and monk-- all explicitly referring to their original class. Because the base classes are covered by the OGL, you have free reign2 to publish new subclasses to fit into that framework.


1 Explorer's Guide to Wildemount is an official Wizards of the Coast product, but Critical Role: Tal'dorei Campaign Setting is very much not. It features the usual obfuscation methods employed by non-official material, such as being labeled with a vague "5e" indicator without any references to D&D directly. Of course, this is a big shiny book from a team of professionals who definitely had lawyers on hand to make sure they stayed on the right side of the law, and I suspect that WoTC is aware that it would look very bad for them to sue someone who has played no small part in their ridiculous profits of late.

2 Sort of. There are tons of legal disclaimers throughout the setting guide, and Matthew Mercer and the Critical Role team have quite a bit more access to WoTC than your average bear. I want to make it very clear that the answer to your question is "Yes, you can publish custom subclasses, but maybe not for this specific class", but also, "This is a complicated situation, and the one example I can think of where it's been done was from a team that had a lot of resources which you almost certainly do not have access to".

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This is a duck

A duck

You can label it a chicken if you like but you won’t fool anyone who knows about ducks.

The artificer is protected by copyright and trade mark law. Ham-fistedly obfuscating it by referring to it obliquely doesn’t circumvent that protection.

Because you expanding on the protected works of WotC, you can only do this if you have permission (a licence) or a legal exemption.

The artificer is not part of the material that is covered by the OGL - it only applies to materials that are in the System Reference Document:

The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License.

Anything you release pertaining to the artificer cannot be under the OGL. Therefore, to be legal, you must be relying on some other legal basis. You don’t have permission of the copyright holder so you must be relying on fair use or the considerably narrower exemptions that apply outside the United States.

It’s always difficult to say if a particular use case is fair use since it relies on a balancing of factors. However, it’s likely this is not fair use as it’s a public exploitation of a commercially valuable property in a way similar to the way the copyright owner exploits their own property - adding subclasses is what WotC do to make money from their D&D property (among other things).

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    \$\begingroup\$ It might also be worth commenting on the fact that game rules get relatively little copyright protection. The words used to describe the rules are protected, but the raw mechanics are not copyrightable. A rules system could theoretically be patented, but nobody does that. So there is a lot of room outside of the OGL to make semi-derivative content, but it's awkward and you'll probably need to hire a lawyer to make sure you didn't mess anything up. \$\endgroup\$
    – Blckknght
    Commented Jul 12, 2021 at 20:11
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    \$\begingroup\$ Is there a legal term for this kind of Chicken/Duck bair and switch that would show there's precedent in court/lawyering to not allow this? \$\endgroup\$ Commented Jul 13, 2021 at 16:45

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