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From what I understand, the surprised condition works as follows.

It is a status effect with a duration of 1 turn that forces a creature to skip their turn.

A creature gets the status effect at the start of combat if an enemy initiated combat in a way that caught them off guard, they have it until they get their turn, they skip their turn, and they lose the condition.

If this is indeed how it works, doesn't it mean that when an assassin rogue attacks an unaware creature the creature doesn't have the surprised condition yet and therefore the feature assassinate doesn't guarantee a critical hit?

I know that this is extremely rules lawyery and definitely not RAI. It's just the debugger instinct in me being annoying, lol.

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2 Answers 2

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You can't attack outside combat

As soon as you declare your intent to attack, that's when everyone rolls initiative and the DM determines who's surprised. There's no such thing as making an attack before initiative order starts.

So you say "I slip up behind him and stab him" and the DM should say, "Okay, roll initiative." On the target's first turn, it stops being surprised, but until then you have your assassination strike.

And yes, that means in theory you could flub your init roll and the target could roll well, causing the target to be no longer surprised by the time your turn comes around, even if you're well hidden and undetected. One way to interpret this would be that something has alerted the target that there's somebody present, even if they can't see you -- a sound or movement or just a sixth sense that something is in the room with them has caused the target to become wary. They can still be sneak-attacked, but they're too alert to assassinate.

Or your DM could waive the "surprise" requirement as long as the target is unaware that combat has begun, even if they get to take a turn and technically aren't surprised anymore. I've seen this done, and I didn't think it overpowered the Assassin since they still had to do all the work to get into position and remain undetected.

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Assassinate works as written

Assassinate does not guarantee a critical hit if the assassin initiates combat from stealth. It only guarantees that if they hit a surprised opponent, that hit will be a critical. They can still miss the victim on the surprise attack, or the victim can beat their initiative and stop being surprised before they can get to attack.

A surprised creature does not skip its turn, it just cannot act or move on their turn, or react until they took their turn. The mechanics of surprise work, as written, there is no bug to be fixed (other than maybe that they are somewhat unintuitive, especially for long-time players who remember the concept of a surprise round, and so cause a lot of confusion).


Here are the gory rules details:

Assassinate says:

Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

Surprise is described on p. 189 PHB, the procedure is in the box Combat Step by Step:

  1. Determine surprise. The DM determines whether anyone involved in the combat encounter is surprised.
  2. Establish positions. The DM decides where all the characters and monsters are located. Given the adventurers’ marching order or their stated positions in the room or other location, the DM figures out where the adversaries are— how far away and in what direction.
  3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants’ turns.
  4. Take turns. Each participant in the battle takes a turn in initiative order.
  5. Begin the next round. When everyone involved in the combat has had a turn, the round ends. Repeat step 4 until the fighting stops.

The DM decides who is surprised. Some standard ways you get to be surprised are:

If neither side tries to be stealthy, they automatically notice each other. Otherwise, the DM compares the Dexterity (Stealth) checks of anyone hiding with the passive Wisdom (Perception) score of each creature on the opposing side. Any character or monster that doesn’t notice a threat is surprised at the start of the encounter.

The effect of surprise is:

If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends. A member of a group can be surprised even if the other members aren’t.

Technically, this does not say that the surprised condition even ends at the end of the creature's first turn (although almost everyone understands it that way). That this is the case has been clarified in a Sage Advice Compendium entry:

For triggering the rogue’s Assassinate ability, when does a creature stop being surprised? After their turn in the round, or at the end of the round? A surprised creature stops being surprised at the end of its first turn in combat.

As you can see from the list above, everybody needs to roll initiative before any turns (and with that, attacks) happen. Even the unaware, surprised creature. There are no attacks outside of combat and there is no combat without initiative. And it is possible that the surprised creature beats the assassin's initiative — how you rationalize this is up to your creativity.

So in the first round of combat, if you are surprised and your initiative is after the assassin's, the assassin can take its turn while you are surprised and will auto-crit you if they hit. They get to make their attacks with advantage for that, because you have not taken a turn yet.

If you are surprised and your initiative is before the assassin's, your surprise will end with your turn. You still take your turn, you just cannot act during your turn. The assassin then will neither get advantage to their attack, because you have taken a turn, nor will they get to auto-crit if they hit, as you are not surprised any more.

Based on your comment: what may be confusing you is that you think an assassin can somehow attack someone "outside of combat" if they ambush them. That is just not the case. As soon as one side, even if undetected by the other side, wants to initiate hostilities, the above five-step procedure is triggered: the DM determines if they are surprised, where everyone is, initiative is rolled, and so on. Only then can they attack.

(There may be some ambiguity if you can Ready an action outside of combat, to get the drop on someone. For more on those topics see also: When and how does combat start in a standoff?, and How to resolve surprise and "instant actioning" initiating combat — the rules are not conclusive here, so in the end the DM must decide. I think a practical way to handle it is to let the party lying in wait automatically win initiative, if the wait is short enough, but another DM may handle it differently.)

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  • \$\begingroup\$ I'm not sure I understand what you are trying to say. Are you saying that if you hit a creature outside of combat as an assassin you critical hit them, or that you just get the crit after combat started before they got their turn (which was exactly my point) \$\endgroup\$
    – Yuval Amir
    Commented Jul 5, 2023 at 6:56
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    \$\begingroup\$ @YuvalAmir there is no hitting "outside of combat". Read the steps above: this is the procedure to go through as combat is about to happen. Before combat begins, surprise or no surprise, you always roll initiative. \$\endgroup\$ Commented Jul 5, 2023 at 7:34
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    \$\begingroup\$ @YuvalAmir yes, that's how it works. If your Ini is low, you can narrate this with being unlucky, the other creature somehow sensing something, or however else you like. Keep in mind this are game mechanics and they do not always match real world experience. For example, you don't even take turns in real life. \$\endgroup\$ Commented Jul 5, 2023 at 8:31
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    \$\begingroup\$ @YuvalAmir I agree, its a bit weird how it works out. But its only what the rules say. If you are the DM and do not like it, you can always make a ruling to handle it differently. \$\endgroup\$ Commented Jul 5, 2023 at 8:49
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    \$\begingroup\$ there is no hitting "outside of combat" - so much confusion happens because people miss this part of the rules. I’ve been running the initiative rules exactly as written for a while now, and it turns out, all the things people think don’t make sense actually work out pretty well. \$\endgroup\$ Commented Jul 5, 2023 at 9:37

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