Expanding upon a title on question ramifications:
- Game is RAW, the only no-go department are Wish shenanigans.
- Arcanist, currently level 8.
- Save-or-suck/Save-or-die focused build, mostly control mage.
- Downsides of PK: two saves, Will and then Fort, both of which must be failed for spell to kill the target.
- A maximum of 3 turn sequence, preferably 2.
What partial solutions to the problem I have so far:
- Maximizing Int to increase DC (+9 total, assuming +6 Int Headband),
- Witch Cohort using Evil Eye > Misfortune sequence > Bestow Curse if 3 turn sequence is to be used (that's -2 to saves, disadvantage and another -4 to saves, but assuming all of it will go through is extremely optimistic).
- Bloody Tears and Jagged Smile buff on Arcanist before any encounter starts (+4 to DC).
- Potent Magic Exploit (+2 to DC).
- Vision of Hell (for a total of -4 to saves).
- Persistent Spell Metamagic Rod (disadvantage on saves, stacks with misfortune).
For now, extremely optimistic scenario, it's a:
- Sequence of Evil Eye + Vision of Hell > Bestow Curse + "something" > Misfortune + Phantasmal Killer. Middle turn of the sequence is one I'd love to skip in favor of more pre-combat buffs and constant buffs.
- DC of 10 + 4 + 9 + 4 +2 = 29 DC total.
- Saves with - 2 - 4 = -6 penalty (-2 without Bestow Curse) and double disadvantage.
...but I don't want to count on extremely optimistic scenarios, which is why I'm looking for more options to boost Phantasmal Killer/Weird chance of success.
I'm primarily interested in answers that revolve around levels 8-12 but options for later will be a nice addition too. Disregard the SR issues and counterspelling issues. I have solutions to those roughly planned out already.