The monk's Deflect Attacks feature reads (in part)
When an attack roll hits you and its damage includes Bludgeoning, Piercing, or Slashing damage, you can take a Reaction to reduce the attack’s total damage against you. The reduction equals 1d10 plus your Dexterity modier and Monk level. If you reduce the damage to 0, you can expend 1 Focus Point to redirect some of the attack’s force.
Consider an attack like the Giant Centipede's Bite:
Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
How does a monk using deflect attacks against this work? There's a couple of different points that are unclear:
- If the monk uses deflect attacks before rolling the Con save, and they successfully reduce the damage to 0, do they still have to make the save?
- If so, does any leftover damage prevention apply to the poison damage, or is it wasted?
- If the monk uses deflect attacks after failing the Con save, can they apply the prevention to the poison damage?
- How is it determined what order the deflect attacks happen in? Is it always in one specific order? Is it based off of when the monk decides to use it (and if so, can they choose after seeing the result of the save)? Is it determined using the rules for simultaneous effects (the player/NPC whose turn it is chooses)?