Well, I'm running a FAE single player campaign and I gave my player 3 companions. He's a wizard of sorts and on his group are a girl who can paint "weathers", a super strong luchador and a girl who uses "pixels" on real life to create some small stuff like shields and potions that fade quickly.
They're gonna face a floating monster the size of a citadel next session, and when he saw it he said: "I know what I'll do... I'll make a chain so big it can reach him and we'll climb thru it!"
Ok, not a bad idea sine well I didn't even really knew how they could do it since to make things more interesting I banned every aspect that lets them fly unless it's scenario-given, he said he would use the Create an Advantage action to do it.
I tought I'd let him but then I realized there's an ally on his party that can do it too, the pixel girl. Then I realized the Create an Advantage situation is kinda broken...
I don't want to reach the point of game-breaking situations, he's my friend but we argue a lot and he's the kind of player that's always thinking on how to "maximize" character potential. We're not on that point yet but I want to avoid those situations...