I've encountered a problem in Burning Wheel in the past, and I'm looking for a better way to address it in the future. The default Traits List in the Burning Wheel Gold rulebook (p310-355) contains, by my count, 628 traits. I've probably miscounted, but the point is, it's a lot, and it's very difficult to find anything in a list that massive.
During character creation, we have wasted a lot of time actually looking for traits instead of writing them down and moving on. Once characters have something they'd like to express, we have to search through the entire Traits section to find an appropriate trait. I find myself coming up with synonyms for words the game designers might have used in order to locate the traits I'd like.
The other option is just to pass the book to the players, and let them look through for traits which seem interesting. This seems a bit disingenuous to me, though; instead of coming up with something which is an accurate representation of the character, the players are looking for things which might fit and going with those.
The third option is to just create every (good) trait people want on the spot. While occasionally something a player requests will match the book perfectly, more often than not, their request doesn't.
In order to compensate for this, I ask the players to come up with fundamental descriptions or unique aspects of their characters. From that, I search for and/or create a new trait. This process, however, is still time-consuming.
What I guess this question comes down to is: Finding and/or making traits in the BWG rulebook is too difficult and time-consuming. How do I make it easier? (And, if this is the case: Am I just bad at this/need more experience with it?)