First, a bunch of relevant quotes to set the stage.
What is simulspace?
Virtual reality overrides the user's physical senses and places them inside an entirely computer-generated environment called a simulspace. (EP 240)
What is time dilation in simulspace?
Time itself is an adjustable constant in VR, though deviation from true time has its limits. So far, transhuman designers have achieved time dilation up to 60 times faster or slower than real time. [...] Time slowdown is more commonly used, granting more time for simulspace reacreational activities [...], learning, or work (economically effective). (EP 241)
Sounds great! Does it take a lot of effort to get this going?
Dedicated networks with high-capacity information processing are required to render and run large and complex hyper-real simulspaces with many users [...]. Smaller simulspaces capable of hosting a smaller amount of users can be run on a smaller distributed network of linked devices.
Is it hard to get into VR? Well, ideally you'd want a special pod that'd prevent you from flailing about and hurting yourself, but basically...
Characters can enter and leave the simulspace at will, but toggling in or out takes a Complex Action. (EP 262)
How easy is it to communicate with the outside world from a simulspace?
A character accessing a simulspace may still interact with the mesh (and through it, the outside world) assuming the domain rules allow for it. Any outside interactions are subject to time dilation issues, however. For example, in a simulspace running faster than real time, holding a chat with someone in outside meatspace is excruciatingly slow, as real-world seconds translate into minutes in VR.
Now that that's established
And that's largely it for rules regarding simulspaces. They are mentioned in the chapter on psychosurgery, but not really anywhere else. Now, from these quotes (and the rest of the text) it appears that one could make themselves a barebones personal office simulspace that'd be easy to run either on just their mesh inserts or at most a small extra device. From the way it is described, it also seems that time dilation by the factor of 60, while an upper limit, is not hard to reach.
One could drop into this simulspace at-will, spending a grand total of 3 seconds on this act, at which point they'd get the benefit of a minute of thinking to every second in meatspace. Granted, they can't effectively act in said meatspace in that time. However, that seems like barely worth mentioning for the benefit it provides. Cost: 0(-ish), mental actions gained: 59
Now, compare it to a few similar things. Informorphs have speed of 3 (2 extra actions per action phase; cost: no physical body). Multi-tasking implant runs short-lived forks that can perform 2 extra purely mental actions per action phase; cost: High. Mental speed nanoware's description is actually similar to the effects of time-dilated simulspace, and grants 2 extra actions and a bonus to Initiative; cost: High.
Time-dilated simulspace clearly wins. An argument can be made that it won't be quite as efficient, because outside limitations such as processing time of hacking software (not that you would use such a thing, of course) would become an issue. This would be left very much up to GM in every given situation, as is the habit of the system. However, that's clearly an issue other mental acceleration methods would love to have.
This cheap trick doesn't appear to be "official". Not only is it wildly out of line with similar effects, it's not even discussed as a possible approach in Transhuman's chapter offering advice on combat hacking.
The actual question
My current interpretation of the rules is clearly untenable. What factors limit the utility of time dilation, making it less of a magic I Win button? If the existing material doesn't explain this, what possible modification to such simulspace can be made, that preserves its use for accelerated psychosurgery and skill learning?