Is there a limit to the number of characters that can help during one skill check? Can NPCs, especially those bought during character burning as Bodyguards, Squires and Apprentices or Gangs and Crews, help? I could think of logical reasons why e.g. only 4-5 people can assail one person in melee and I could think of similar reasons why too large group working on a too focused task isn't efficient but where do I set the limit without it being or appearing like GM fiat? Is there a rule concerning this?
It seems like helping is an almost omnipotent tool when used correctly. A large group of NPCs with the relevant skill (e.g. a horde of goblins with Bow or Sword) can provide far more bonus dice than even a superb opponent could muster. Usually the drawback would be the difficulty to get challenging tests to advance a skill but as helpers learn based on the Ob of the test compared to their skill exponent one can circumvent it. Need a routine test? Roll the skill with the overwhelming support from your gang. Need a challenging test? Send your second in command into the fray to roll the skill and assist yourself. It gets even worse with a character who has his beliefs and instincts optimized for helping and receiving help. What rules would prevent such behavior?