I am helping one of my players make their character, a Dragonborn Ranger, and we are both struggling when discussing his god, so I have a couple of questions...

Does the god need to share his alignment?

What benefit does having a god have for his character?


3 Answers 3


In 5th edition, alignment has no mechanical effect whatsoever. It is useful only as a roleplaying aid.

Does the God need to share his alignment?

No, but if his alignment is dramatically different from that of their god, then it becomes an interesting topic to explore in-game. Why do they worship that god? What do they do if a priest of that god asks them to do something that their alignment would oppose? etc.

What benefit does having a God do to his character?

As mentioned, there are no mechanical benefits.

Non-mechanical benefits might include:

  • having a number of NPC contacts from the social connections that come with being a member of a church.
  • more favourable reactions from NPCs who are also members of that religion
  • quests being offered by priests (or even directly from the god).

And to take the word "character" in another sense:

As with any background detail, the act of selecting a god to worship (or rejecting them all) prompts a player to think about who the character it. This helps give them a character (as opposed to a sheet of numbers).

  • 14
    \$\begingroup\$ To say alignment has no mechanical effect isn't entirely true. Certain magic items like the Candle of Invocation, Robe of the Archmagi, or the Talisman of Pure Good/Ultimate Evil will forcibly change the user's alignment, give an extra benefit to creatures of a specific alignment, or require their user's to have a certain alignment to use them. \$\endgroup\$
    – Adam
    Jan 12, 2018 at 16:49
  • \$\begingroup\$ First sentence actually takes this answer into the "why we don't do alignment questions well" territory, besides being non factual per Adam's point. Suggest your revise it slightly to emphasize the deity bit, and to remove the modest amount of incorrectness introduced. To say alignment si "only" anything is an overstatement in any event. You can fairly say that alignment is intended to be a role playing aid or guide and be very close to what's actually written. \$\endgroup\$ Jan 13, 2018 at 1:12

Mechanical Benefits

There is no reason a non-cleric must declare a god.

Clerics must declare one and select an appropriate domain - in the Realms, each god has a portfolio (see below) and can only grant certain powers. There are no clerics of concepts or other divinities in the Realms (there may be priests of such things, but there is no god to grant them power).

Setting Tropes

Unlike some settings, in the Realms deities have a history of direct interaction with their worshippers. There are even periods of history, like the Time of Troubles, where the gods physically walked among mortals.

When a character dies in the Realms, his soul is sent to the City of Judgement on the Fugue Plain to await judgement. Characters without a declared patron deity are judged Faithless, and either relegated to become a constituent part of the Wall or doomed to eternal servitude, depending on exact point in the timeline. Of course, a character with a declared patron that he doesn't actually honor can be declared as False and suffer a similar fate. Only true believers go on to their respective afterlife.

It's probably worth noting that deities in the realms have portfolios - war, justice, lust, greed, beauty, winter, dawn, and many others. While these divine responsibilities can cause some jealous between the gods, they do not take it out on worshippers. Even the most devout worshipper of Tyr (or even Talos) will say quick prayers to Sune (the goddess of beauty) when courting an attractive suitor, or a quick thanks to Lathander when the sun rises.

Roleplaying & Alignment

In 3E, Clerics (specifically) had to be within one step of their god's alignment - an LE god could have LE, NE, or LN clerics. That rule doesn't exist in 5E, but it makes a certain amount of sense. If the character's alignment differs significantly from that of his chosen god, why does he worship that god? That is a strong indication that his personal ideals do not line up with the god's. There's certainly potential for RP there, and characters can change deity and alignment in play.


The rules of D&D 5e do not specify requirements on alignment or deity; the two do not need to share any relationship to one another. Clerics can only get domains offered by their deity, but other classes are not affected by their choice of deity in any way. And alignment is even freer than that—not even clerics are affected mechanically by their alignment. Some items and effects may change somewhat depending on the user’s alignment, but that’s as far as it goes (and those are pretty rare).

However, it may be worth noting that traditionally (read: previous editions), the Forgotten Realms, the default setting for many D&D 5e products, had fairly stringent requirements. Mortals were required to have a patron deity (though they may offer prayers to other deities who cover a particular challenge). Being “Faithless” could cause a lot of trouble for a person, and should one die in that state, one’s afterlife is particularly grim: the soul is added to the Wall of the Faithless.

And generally speaking, true faith in a Realms deity required an alignment that is at most “one step” removed from the deity’s: an LG deity had followers who were LG, NG (L→N is the step), or LN (G→N), but not anything else (LE would be G→N→E, two steps; TN would be L→N and G→N so also two steps; etc. for remaining alignments).

But other settings always do things differently. For example, in the third edition, the Realms were not the default, and instead by default only ordained priests (usually clerics) of the deity have to be close in alignment, while lay followers can stray further. In the setting Eberron, like 5e does by default, even clerics could have completely different alignments (and secretly-evil clerics of nominally-good faiths like the Church of the Silver Flame were a major part of the world and plot).

The effect of faith and faithlessness also varied significantly: by default, even clerics could have no deity and instead worship an “ideal.” In Eberron, it is difficult to tell if gods even exist and faith vs. atheism has little demonstrable effect (barring the personal comfort that faith can bring the faithful). And the Dark Sun setting basically doesn’t have deities at all; clerics there worship the elements.

So you see how all of this can be changed by the DM to tailor the world to the particular game. You can play in the Forgotten Realms with less stringent faith requirements, as in 5e as written (but you should know that a lot may change in the cosmology as a result; you may want to look into how much Wizards has written about the change), you can play Eberron with more present and active (and picky) deities (but you should know that this changes the tone of the setting in some significant ways). And obviously, if you are playing in your own setting, you can do whatever you want.

The ranger class is also somewhat interesting: the nature magic of rangers is something they share, to an extent, with druids. Often these classes were said to worship “nature” more than any particular deity (again, with the exception of the Realms, where deity-worship was compulsory; there druids and rangers both tended to worship particular deities of nature or natural phenomena rather than nature as a concept, and their magics come from that deity rather than just being natural).

  • \$\begingroup\$ @nitsua60 Updated to say “many D&D 5e products” then. \$\endgroup\$
    – KRyan
    Jan 12, 2018 at 20:55
  • \$\begingroup\$ In any case, here's the question in which the accepted answer quotes Mearls to argue FR is the default, and a second-ranked answer quotes Crawford to say it isn't, but is being featured as such in many publications. You say "potato," I say "Krynn," I guess. \$\endgroup\$
    – nitsua60
    Jan 12, 2018 at 22:15
  • \$\begingroup\$ @nitsua60 Mearls’s answer makes me sad; I really dislike the Realms, so his position of “well everybody loves the Realms!” is irksome. \$\endgroup\$
    – KRyan
    Jan 12, 2018 at 22:17
  • 1
    \$\begingroup\$ Ditto here. The Realms can go crash into an alternate-dimension version of itself and create a mashup setting with nonsensical and incongruous elements that nobody could possibly wrap their head around... oh, wait. \$\endgroup\$
    – nitsua60
    Jan 12, 2018 at 22:23
  • \$\begingroup\$ It is not entirely correct to say that in the older editions FR followers' alignments were allowed to be at most one step removed from the powers. For instance, Mystra could be worshipped by anybody irrespective of their alignments. Regarding clergy, there were alignment requirements, but even that was more relaxed than one-step rule; see Faiths and Avatars for 2e. One-step rule is not really a rule, but more of a commonly encountered pattern. Whether you followed the power's dogma is more relevant (though some dogmas are inherently tied with alignment.) \$\endgroup\$
    – ZwiQ
    Jan 13, 2018 at 7:04

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