As I prepare to run my first game of Fate Core, a player and I are designing a new race of intelligent dinosaurs. The dinosaurs have advanced skill in genetic engineering, and they strongly believe in the virtue of specialization; each creature is engineered, trained, and culturally expected to be really good at one thing.
To model this, I am altering the skill pyramid for this race. Instead of:
- 1 Great (+4)
- 2 Good (+3)
- 3 Fair (+2)
- 4 Average (+1)
I am thinking the dinosaurs will have:
- 1 Superb (+5)
- 1 Great (+4)
- 1 Good (+3)
- 3 Fair (+2)
- 3 Average (+1)
- 1 Poor (-1)
This keeps them at 10 skills on their character sheet, and if you add up all the bonuses they get, that remains at +20.
Am I likely to unbalance the game this way? What are the expected consequences of this decision? Is there anything I should watch out for?