This question already has an answer here:

As far as I know, the roots of role playing games and dungeons and dragons lie in wargaming and conflict simulations?

Is there a reason known (perhaps from an interview) why dungeons were a successful playing ground for the genre now known as "roleplaying" and the topos of "dungeon crawl"?

Why were it dungeons?

Is it the limitation of the field?


marked as duplicate by doppelgreener Sep 28 '18 at 17:36

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    \$\begingroup\$ The question is different, but the answer is what I was looking for. Thanks. \$\endgroup\$ – Thomas Junk Sep 28 '18 at 18:12