As far as I know, the roots of role playing games and dungeons and dragons lie in wargaming and conflict simulations?

Is there a reason known (perhaps from an interview) why dungeons were a successful playing ground for the genre now known as "roleplaying" and the topos of "dungeon crawl"?

Why were it dungeons?

Is it the limitation of the field?

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    \$\begingroup\$ The question is different, but the answer is what I was looking for. Thanks. \$\endgroup\$ – Thomas Junk Sep 28 '18 at 18:12