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"The Final Enemy" from Ghosts of Saltmarsh ends with

the adventurers assaulting a sahuagin stronghold.

The party's success is determined by how many victory points they accrue by killing sahuagin and accomplishing objectives. The exact numbers are as follows (GoS, p. 138):

Victory Points

  • Sahuagin: 1
  • Sahuagin champion: 3
  • Sahuagin coral smasher: 5
  • Blademaster Makaht: 10
  • Opening the gate at area 1: 15
  • Baron Kepmak: 25
  • Raising no alert: 25

  • A sahuagin champion is CR 3, while a sahuagin coral smasher is only CR 1 (both on GoS, p. 249). Does "The Final Enemy" explain why a champion is worth fewer victory points than a (much) weaker coral smasher?

    I am currently running "The Final Enemy" in Adventurers League, so any AL-specific guidance is also acceptable (after stating if the module itself covers this scenario).

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    • \$\begingroup\$ @JohnClifford the coral smashers described in Ghosts of Saltmarsh are CR1, not CR3. However, the question isn't about why their CR is what it is; it's about why killing the apparently less-dangerous coral smashers contributes more to the adventurers' mission than killing the significantly more dangerous champions. \$\endgroup\$
      – Carcer
      Commented Aug 14, 2019 at 22:49

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    No, it doesn't explain this.

    From what I have read in Ghosts of Saltmarsh, I do not see any justification for the point values. I also looked back at the original adventure for AD&D to see if maybe there was a legacy justification included in the original incarnation. The original version does not appear to have Victory Points, and there are no Sahuagin coral smashers in that version, either.

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