My character is a necromancer and in a turn of great fortune the party faced and killed a non-summoned huge lightning elemental. As I asked in another question there does not seem to be anything restricting a non-summoned elemental from becoming undead, but I am having some issues with a couple of the features. I am comparing the skeleton, bloody, zombie, and fast zombie variants. I plan on using Animate Dead. The variants will be inside square brackets if they have a different value. I found converting the elemental to be surprisingly difficult and wanted to make sure that I didn't make any mistakes.
ability | Original | Skeleton[Bloody] | Zombie[Fast] |
---|---|---|---|
Size | Huge | Same | Same |
Type | outsider (air, elemental, extraplanar) | Undead (air, elemental, extraplanar) | Undead (air, elemental, extraplanar) |
Alignment | Neutral | Evil | Evil |
Initiative | +8 dex, +4 feat | +9 dex, + 4 feat | +7[9] dex |
Senses | Darkvision 60 (outsider) | Darkvision 60 (undead) | Darkvision 60 (undead) |
I was unsure what subtypes were kept as the only example was giant is lost, but felt it kept all of its subtypes.
DEFENSE
ability | Original | Skeleton[Bloody] | Zombie[Fast] |
---|---|---|---|
AC | (+8 Dex, +1 dodge, +2 natural, –2 size) | ||
HP | 10d10+con-mod | 10d8+cha-mod | 14d8+cha-mod |
Fort | +10 | 3 + 0[2] | 3 + 0 |
Ref | +15 | 3+8 | 3+7[9] |
Will | +5 | 5+0+2 | 5+0+2 |
DR | DR 5/— | DR 5/bludgeoning | DR 5/slashing |
Resistance/Immune | Immune:electricity | Immune:Cold | |
traits | elemental | elemental,undead | elemental,undead |
They lose their defensive abilities which is why the electricity immunity is lost, and that immunity didn't have any source listed. Losing the electricity immunity seems wrong.
OFFENSE
ability | Original | Skeleton[Bloody] | Zombie[Fast] |
---|---|---|---|
Speed | fly 100 | fly 100 | fly 100 |
Melee | 2 slams +16 (2d6+5 plus 1d8 electricity) | ||
Space and reach | both 15 | same | same |
The type and subtype do not state where the fly comes from, and it's not listed as magical or physical. If it's magical then it's fine, but if it's considered extraordinary it could be lost (unless you considering flying to improve its attack). For this I've considered the flight to be magical.
The electrical damage to its slam attack also does not have a listed source, but since it improves its attack I figured it should stay.
STATISTICS
ability | Original | Skeleton[Bloody] | Zombie[Fast] |
---|---|---|---|
Str | 20 | 20 | 22 |
Dex | 27 | 29 | 25 |
Con | 16 | NA | NA |
Wis | 6 | 10 | 10 |
Int | 11 | NA | NA |
Cha | 11 | 10 | 10 |
BAB | 10 | 7 | 10 |
CMB | 17 | BAB+5 str + 2 size | BAB+6 str + 2 size |
CMD | 36 | 10 base++7bab+5str+9+2size | 10base+7bab+6str+7[9]dex+2size |
Feats | many | Improved Initiative | Toughness |
Skills | many | None | None |
Languages | Auran | NA | NA |
It's assumed that languages are lost due to no Int. Zombie BAB is higher because it has more HD.
SPECIAL ABILITIES
Metal mastery - I believe this ability is kept because undead are allowed to keep any extraordinary abilities which improve their melee or ranged attacks.
Spark leap - same as above.
Final Questions:
- The elemental theme of the creature, does it lose the electrical immunity but keep the damage on the slam?
- Does it keep flying?