After playing Sorcerer quite a bit (both spell-slot and spell-point versions) I feel that the spell-slot variety lacks much of the versatility granted under the spell-point option.
The current Flexible Casting feature allows you to turn a spell slot into a number of sorcery points equal to its level and you can convert a number of sorcery points into a spell slot following this table:
$$ \begin{array}{|c|c|} \hline \text{SPELL SLOT LEVEL} & \text{SORCERY POINT COST} \\ \hline \text{1st} & \text{2} \\ \hline \text{2nd} & \text{3} \\ \hline \text{3rd} & \text{5} \\ \hline \text{4th} & \text{6} \\ \hline \text{5th} & \text{7} \\ \hline \end{array} $$
However, I found this particularly lacking when it comes to spells that don't significantly change when upcast (such as misty step). Thus I wanted there to be a way to turn these larger spell slots into smaller ones and propose the following addition to Flexible Casting:
As a bonus action, you may convert a spell slot of 5th level or lower into any combination of spell slots so long as the sum of their levels is less than the original slot. For example, a 4th level slot could become a 3rd level slot, a 2nd level slot and a 1st level slot, or three 1st level slots.
Nothing changes when converting slots into sorcery points.
Converting a slot into sorcery points is always worth more than converting the slots you make out of it because of the sum having to be lower than the original slot's level. (If you make a 4th level slot and convert it into different spell slots, you couldn't earn back more than 3 sorcery points)
Nothing changes when converting sorcery points into spell slots (one exception).
The cost of creating the composite slots is less than or equal to the cost of creating the larger slot. (Making three 1st level slots costs 6 points, and making a 4th level slot, which can be turned into three 1st level slots, also costs 6 points).
The only exception to this is that a 5th level slot can be turned into four 1st level slots, which would ordinarily cost 8 sorcery points, but now would only cost 7. I'm not particularly worried about this one instance of a price mis-match though.
Things change when comparing the costs of making slots from other slots (the whole point).
Ordinarily, if you start with a 5th level slot you could turn it into 5 sorcery points, and turn those into a 1st and 2nd level slot. This rule lets you turn it into a 3rd and 1st level slot which would usually require seven sorcery points, not just five. This is entirely intended and is because you can now convert slots into new possible sets of slots.
Something like converting a 5th level slot into four 1st level slots to cast catapult four times is what I'm worried about though. Cast at 5th level, catapult would deal 7d8 damage, but now it can be split into four instances of 3d8 damage (a total of 12d8). This deals 5d8 more damage than the previous version, though it requires 3 more actions, and a bonus action. Alternatively you could create two 2nd level slots dealing only 8d8 damage, costing an additional action and a bonus action. I'm unsure how balanced these damage differences in particular are though, especially given that there are many, many spells.
Is some part of this proposed change to Flexible Casting going to imbalance my games?