When I was young (late-90s?) my brother and I were given a game that we never played. I opened it once and found it utterly impenetrable.
There wasn't a board or anything concrete like figurines, nor a specific "thing" we were supposed to do. And we were supposed create characters somehow by dealing cards out of a deck that seemed to be a sort-of Tarot-like sort of thing, but also with some Ancient Western "4 elements/humours" stuff going on. And then someone would ask us what we wanted do, and we'd tell them, and they'd draw another card from a Tarot deck and tell us what was happening. WTF!???!?
It all seemed very confusing, and definitely seemed like we needed someone else who already knew what they were doing, in order to play. And we didn't have anyone else; so we never played.
Looking back now, I strongly suspect that this was an open-world, very flexible and hand-way RPG game, where a Tarot deck is used instead of d20s, for character-generation and action resolution.
My recollection is that it came in a square box, maybe 14" x 14" x 4". I'd say that the box was predominantly white.
I've got a very vague recollection that the name had the word "Quest" in it? If you really forced me to guess I would have said it was called EverQuest. But looking that up, it's definitely RPG, but also definitely not remotely what I'm thinking of?
FWIW I would have said that the production values of, e.g. the rule book were very high. But I was ~10 at the time, so :shrug:.
Can anyone identify this game/system, for me?
I've tried searching things like "DnD but with Tarot" but all I get is stuff about how to work Tarot decks into actual DnD games :D
Obviously, since this was >20 years ago, and we didn't ever actually play the game, it's entirely possible that I've misremembered some details (or indeed, that I've correctly remembered my own misunderstandings!) Apologies if so; hopefully there's enough that's correct to identify it.