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Let's say you're swimming away from a big bad in a chase scene, and the big bad uses an ability that reduces your speed to zero. What happens?

Do they sink or float? If they begin to sink, I assume they start holding their breath and will start drowning at a certain point using the drowning rules.

This is all assuming that the character doesn't have a life jacket or something similar on. How do 5e 2014 and 5e 2024 handle this situation differently?

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    \$\begingroup\$ You’ve used two different system tags here, 5e 2014 and 5e 2024. But to answer this question, we need to know which game you’re playing: these are distinct rule sets, and we need to know which rules to consult to answer your question. \$\endgroup\$ Commented Oct 7 at 0:14
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    \$\begingroup\$ @ThomasMarkov I put both to get an answer for either or both. They are distinct, true, but overlap. Many rules/content have carried over. Moreover, I'd be curious to know if the answer is different between them. \$\endgroup\$
    – Porschiey
    Commented Oct 7 at 3:39
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    \$\begingroup\$ @Porschiey You can ask two separate questions. The answer may eventually be the same or similar, but they are two different systems. Could you update to one at a time? :) \$\endgroup\$
    – Senmurv
    Commented Oct 7 at 9:23
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    \$\begingroup\$ @Senmurv I’ve reframed it as an edition comparison, though I agree, we would prefer two questions for two different games. \$\endgroup\$ Commented Oct 7 at 11:53
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    \$\begingroup\$ Is the character in question !!A WITCH!!? Because the answer might depend on that. \$\endgroup\$ Commented Oct 7 at 15:09

1 Answer 1

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There are no general rules for buoyancy in either rule set

(Quoted passages below are from the 2024 rules unless otherwise noted, but the 2014 rules are similar enough on the relevant points that all the same logic holds.)

You are probably thinking of the rules for flying, which do explicitly have a consequence for having your speed reduced to 0:

While flying, you fall if you have the Incapacitated or Prone condition or your Fly Speed is reduced to 0.

Given this, it would be reasonable to imagine a similar mechanic for rule swimming, which would cause you to sink if your speed is reduced to 0. However, as far as I know there is no such rule. The description for swimming is as follows:

While you’re swimming, each foot of movement costs 1 extra foot (2 extra feet in Difficult Terrain). You ignore this extra cost if you have a Swim Speed and use it to swim. At the DM’s option, moving any distance in rough water might require a successful DC 15 Strength (Athletics) check.

There are also additional rules for underwater combat, but these do not mention sinking or floating. Notably, the description of the Athletics skill does mention floating in the "example uses" column:

Jump farther than normal, stay afloat in rough water, or break something.

However, I can't find anything in the rules that gives a general rules for when a creature sinks or floats, although a few spells and effects do specifically influence a creature's ability to float, such as the 2014 version of Water Walk, which specifies:

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

(Incidentally, the 2024 version of the spell has changed a bit and no longer has this effect.)

As such, outside of these few specific cases, determining when a creature sinks or floats is left almost entirely to the DM. And notably, the reference to using the Athletics skill to stay afloat shows that the rules do indeed expect the DM to determine what does or doesn't float in the course of normal gameplay involving bodies of water.

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    \$\begingroup\$ This is essentially the answer I would have written. I would likely have mentioned as well that if you are knocked prone while swimming, you don't automatically sink. \$\endgroup\$
    – Kirt
    Commented Oct 7 at 4:34
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    \$\begingroup\$ And I would have added that the rules for Athletics checks call for a check when "You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming." implying that there is no struggle, and no check is needed, when you are unopposed in calm water. You could add this second part since you are claiming that your answer includes the complete rules for swimming. \$\endgroup\$
    – Kirt
    Commented Oct 7 at 4:35

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