In several editions of Dungeons and Dragons, the Plane Shift spell requires a forked metal rod, the design and material of which varies depending on the destination plane. Is there any canonical list of which rod designs are required for different planes—in particular, the Prime Material?

(I'm using 3.5, but I'll accept sources from other editions.)

  • \$\begingroup\$ Though there is no such a list in 3.5 sources, you may want to check 2ed Planescape books for inspiration. \$\endgroup\$ Commented Jan 20, 2013 at 11:21
  • \$\begingroup\$ @JeorMattan Unfortunately, the Planescape material I have access is silent on the issue. That said, the absence of a '3.5' tag on this question is deliberate - I'll accept answers from other editions. \$\endgroup\$
    – GMJoe
    Commented Jan 20, 2013 at 11:25

3 Answers 3


No canonical list

There is a very obscure list, but it was printed long after the concept of forks for plane shift first originated, so for a long time there was no list. And that list was published in Dragon magazine and never again referenced, making it largely unknown; the overwhelming majority of tables will be unaware of it. In such a case, you’d have to ask your DM if it is relevant to you. On some level, there is supposed to be a specific metal for each, but what exactly is the DM’s call unless he uses that obscure Dragon article.

For reference, I’ve checked the Manual of the Planes, the Planar Handbook, and searched online for any kind of list, official or otherwise. I could not find any, nor have I ever heard of one. I’ve also checked with a friend who knows a lot about Planescape, and he stated quite definitively that no such list exists.

A comment about rationale

The rules regarding the foci get... a little wonky, to be honest. I’ll get into details below. But I think a reasonable interpretation can be found which fits in neatly with the fact that no such list exists.

It seems to me that the forks for the major planes are “negligible,” that is, found in any spell component pouch (or obviated by the Eschew Materials feat), but it is possible for obscurer planes to require forks not typically found in the pouch. So basically, there is no point to any list, because if the plane is a big enough deal to show up in the books, it’s a big enough deal to just be in the pouch so you don’t need to worry about it. If it actually needs something special, by definition it’s something small and unique to a particular campaign, so the book can’t describe it.

What the rules actually say

As I said, the rules get wonky. Here is what we have:

Rules as written

RAW, the foci for plane shift do not have a listed cost: thus they are considered negligible and covered by a spell component pouch or the Eschew Materials feat.

Note that this is despite the fact that the class spell lists have F (my thanks to @insomniac for pointing this out), as in

Plane Shift F: As many as eight subjects travel to another plane.

and the rules for spell lists state that

An [...] F appearing at the end of a spell’s name in the spell lists denotes a spell with a [...] focus component [...] that is not normally included in a spell component pouch.

The class spell lists are secondary sources for spells; they are supposed to indicate, in brief, information already included in the full spell description. Since the primary source for plane shift, that is, the full spell description, does not indicate that the focus component is non-negligible, it isn’t.


What was intended is debatable; either they intended the forks to be non-negligible, and forgot to indicate this in plane shift’s full description, or they intended the forks to be negligible, and forgot that the F is only for non-negligible foci (or they changed their mind at some point and forgot to update one or the other).

My interpretation, based on the rules

Or, and I actually think this is the most likely case, plane shift’s focus is sometimes negligible, sometimes not, and the spell list short description is too brief to get into that, so the F is used to indicate that the spell can require a non-negligible focus. Note that miracle, for example, appears in the cleric spell list as

Miracle X: Requests a deity’s intercession.

even though only some uses (“powerful requests”) of miracle cost XP, while others (the spell-mimicking options) do not.

I think this is what was meant because plane shift itself has a caveat that certain planes may not have easily-available foci. So I think that, generally speaking, a well-stocked spell component pouch should include all major planes, but, for instance, the personal demiplane of a recluse wizard, probably not so much. A DM may choose to make this more or less of an issue, but this is always a matter of plot and not of balance.


A Dragon article describes plane shift's forked rods

A list of tuning forks for AD&D for use with the spell plane shift appears in the Dragon #120 (Apr. 1987) article "Plane Speaking: Tuning in to the Outer Planes" (43-4). Names of planes changed with editions, but determining, for example, that D&D 3.5's Carceri is 1987's Tarterus takes only a little research.

The article includes what's needed to to travel to the Material Plane (which at the time was the Prime Material Plane):

Reaching the Prime Material Plane Material Plane requires a steel C-fork. The spell will take the travelers to the Prime Material Plane to which the metal is native. If the metal came from an alternative Prime Material Plane, then the fork will take the traveler to that plane. Such forks are normally used by those interplanar travelers who wish to return to their native plane. (43)

The article describes metals forks must be made of and musical keys forks must be in for many planes, including para- and quasielemental planes and multiple layers of some major planes. (For example, an E-flat tuning fork made of iron is needed to reach Othrys, the first layer of Carceri.) The article excludes demiplanes.

The article's by Jeff Grubb, an old school giant who, in addition to working with Gygax on the AD&D Monster Manual, wrote products such as Spelljammer and TSR's Marvel Super Heroes: The Heroic Role-Playing Game (that is, the original version).

In D&D 3.5 the DM may rule that the plane shift spell's foci must be acquired during the campaign

The 7th-level Sor/Wiz spell plane shift [conj] (PH 262) has the following focus component:

A small, forked metal rod. The size and metal type dictates to which plane of existence or alternate dimension the spell sends the affected creatures. Forked rods keyed to certain planes or dimensions may be difficult to come by, as decided by the DM.

And the Player's Handbook says that

A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. As with material components, the cost for a focus is negligible unless a price is given. Assume that focus components of negligible cost are in your spell component pouch. (174)

However, the Player's Handbook also says that Chapter 11: Spells

begins with the spell lists of the spellcasting classes and the list of cleric domains and the spells associated with each domain. An M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. (181)

The spell plane shift—both the cleric version and the sorcerer/wizard version—has such an F despite the spell's long description providing no costs for these foci.

So while the spell's long description is very important, and there it's assumed "that focus components of negligible cost are in [a] spell component pouch," the Player's Handbook directs the reader also to the short description that contains potentially new information that's totally unavailable elsewhere.

It's possible—game-legally, anyway—for plane shift's F to be a text-trumps-table issue.1 Yet, unlike many text-trumps-table issues, this issue has actual printed rules informing the reader what these notations mean as separate rules. Nonetheless, the DM must determine if this notation on plane shift is a rule or if this same error has existed through at least the 2000, 2003, and 2012 printings of the Player's Handbook (the ones I own, this last the edition incorporating errata (like to dispel magic's area entry) and stealth-fixing the feat Spring Attack but still not giving the monk unarmed strike proficiency, for instance), because that F follows the spell plane shift on each book's tables.

A DM that assumes this F is an error causes a spell component pouch to include tuning forks for every conceivable plane—including demiplanes like the storage areas of bags of holding and like those created by the 9th-level Sor/Wiz spell genesis [conj] (EL 117)—, and limiting access to some usually obscure planes may be difficult.

A DM that assumes this rule is accurate vastly limits the versatility of the spell plane shift, removing from a spell component pouch all forks for all planes. (For some DMs, this is a good thing). Further, played strictly, this rule has additional implications that resonate throughout the system. For example:

  • The 7th-level Sor/Wiz spell simulacrum [conj] (PH 279-80) has an M, and simulacrum has the following material components:

    The spell is cast over the [creature that's to be simulated's] rough snow or ice form [that's created by the spell], and some piece of the creature to be duplicated (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 100 gp per HD of the simulacrum to be created. (280)

    A DM that strictly follows the F/M spell table rule eliminates all of these material components from a spell component pouch, making it so a spell component pouch no longer contains nails or hair of every creature (including every god) that's ever existed. Whether placing this limit on simulacrum—and, likewise, the 9th-level Sor/Wiz spell ice assassin [conj] (Frostburn 97-8), both among the game's most campaign-changing spells—is a good thing is up to the DM.

  • The 8th-level Sor/Wiz spell binding [ench] (PH 204-5) has an M, the binding spell's material components being

    In addition to the specially made props suited to the specific type of binding (cost 500 gp), the spell requires opals worth at least 500 gp for each HD of the target and a vellum depiction or carved statuette of the subject to be captured. (205)

    A DM that strictly follows the F/M spell table rule eliminates from a spell component pouch vellum depictions or carved statuettes of every creature (and god!)—known and unknown—since the dawn of creation, despite these items having no listed costs. While the spell binding lacks the long-term campaign impact of simulacrum (except for the hilarity of preserving important advisory heads in jars a la Futurama through the metamorphosis version of binding), allowing everyone who can pay 5 gp to possess a sketch or pewter miniature of every creature ever (including itself) would, I think, strain verisimilitude even in a high-magic setting.2

Obviously, it's perfectly reasonable to develop a compromise between these two extremes; for example, a particular campaign's spell component pouch could contain common tuning forks, hairs and nails of common creatures, and drawings of common creatures, but exclude foci and material components involving rare, weird, and unique planes and creatures. It's a game, after all. Have fun.


While the cost may be negligible for plane shift's tuning forks, this DM believes that the forks probably shouldn't be included in a spell component pouch, and that the Player's Handbook's Fs (and, therefore, Ms) are accurate. This DM, however, has a house rule that says a spell component pouch contains a tuning fork appropriate for the pouch's plane of manufacture (i.e. a spell component pouch made on the Material Plane contains a Material Plane tuning fork). A more generous DM might include along with the pouch a dozen or more forks, and a less generous one that wanted to thoroughly restrict planar travel may make every fork a quest.3

1 "When you find a disagreement between two D&D rules sources, unless an official errata file says otherwise, the primary source is correct. One example of a primary/secondary source is text taking precedence over a table entry. An individual spell description takes precedence when the short description in the beginning of the spells chapter disagrees" (PH v3.5 Errata 1).
2 I mean, really, who makes all those?
3 Pro Tip: In such a campaign, find the Material Plane fork first!

Note: Insomniac's deleted answer (visible to those with sufficient reputation) was integral for composing this answer.

  • 1
    \$\begingroup\$ As an aside, for comparison of assumed rarity of planar forks, the Legacy of the Jade Regent living campaign player reward card Path of Paths allows the character of a player that possesses the card to purchase planar forks for the Astral Plane and Ethereal Plane for 1,000 gp each. So getting such forks seems pretty darn complicated in that environment. \$\endgroup\$ Commented Aug 2, 2016 at 12:11
  • \$\begingroup\$ Good points on common forks, I see it like a set of screwdrivers. A local hardware store in Florida probably has a kit with most of your common ones - regular, Phillips, probably even a few standard size Allen wrenches. If you need to unscrew an obscure bolt that was only ever used on the forward hatches of a particular type of German U-Boat, you will probably need to special-order a tool or otherwise complete some sort of quest to obtain it. \$\endgroup\$ Commented Nov 27, 2018 at 15:13

The understanding of authors of D&D 5th edition is encoded in a short set of notes on the plane shift spell in the DMG's chapter on the planes that discusses various means of planar travel. To make and tune the tuning fork requires specific knowledge that can only be gained from direct experience of the destination plane itself, either first-hand or acquired from an accurate source (DMG 5e, p. 46):

The plane shift spell has two important limitations. The first is the material component: a small, forked, metal rod (like a tuning fork) attuned to the desired planar destination. The spell requires the proper resonating frequency to home in on the correct location, and the fork must be made of the right material (sometimes a complex alloy) to focus the spell's magic properly. Crafting the fork is expensive (at least 250 gp), but even the act of researching the correct specifications can lead to adventure. After all, not many people voluntarily travel into the depth of Carceri, so very few know what kind of tuning fork is required to get there.

Unpacking this, a random salad fork could likely not be used to reach the material plane, if only because it's highly unlikely that any given salad fork's resonant properties and metal coincidentally and precisely matched the specifications required to plane shift to the Material plane.

However, it should not be difficult to research the necessary specifications, since direct knowledge of the Material plane is quite easy to acquire for a native, and a caster with access to plane shift likely has the scholarly knowledge required to know what to look for to uncover the answer, once they know to look at all. It's possible that the end result might be in form and appearance a very specific salad fork, but it could as easily be a specific typical tuning fork, a miniature engraved trident, a weird multi-pronged thing with splayed tines, or an even stranger “tuning fork.” Since it's up to the DM though, the end result of arcane research into the specifications of a Material plane–tuned fork turning out to mean just like a mundane — but extremely precision-crafted — salad fork is amusing enough that it would be hard not to choose as the DM.

  • \$\begingroup\$ Thanks for the 5e-specific answer. It sounds like you're saying there's no 5e-specific list? Also, I don't see anything in what you've quoted that suggests you can discover a plane's fork through first-hand observation of that plane. Is there another reference you're drawing on? \$\endgroup\$
    – GMJoe
    Commented May 4, 2016 at 0:18
  • \$\begingroup\$ @GMJoe It doesn't require first-hand knowledge, but does require someone with first-hand knowledge and understanding of plane shift forks to document it (from the blockquote): “After all, not many people voluntarily travel into the depth of Carceri, so very few know what kind of tuning fork is required to get there.” (NB that it's from a chatty part of the DMG, so that chatty detail is as firm as everything there gets.) \$\endgroup\$ Commented May 4, 2016 at 1:57
  • \$\begingroup\$ @GMJoe I don't know of a canonical list, and I would be fairly surprised if one ever existed. Given that the planes themselves are not even canonical in 5e, and given that their publishing strategy is focusing on a very high utility:work ratio, something with such a low utility:work ratio as a shopping list of fork materials and tuning details (which could be thought up for a given plane at-need by the DM) would be quite unusual for WotC to invest salaried time in. \$\endgroup\$ Commented May 4, 2016 at 1:59
  • \$\begingroup\$ That line, to me, reads as as "no-one knows because it's not something a normal person would ever want or need to learn," not as "no-one knows because someone has to have experienced the destination plane to find out." (You're probably right about there being no cannonical list for 5e, but you should edit that information into your answer, since it directly answers the question in the question's body text.) \$\endgroup\$
    – GMJoe
    Commented May 4, 2016 at 7:50

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