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I'd like to have some details about the Druid transformation in D&D 3.5.

Ok, you have reached level 8, so your BA is +6/+1 and let's say that I want to transform into a lion; according to rules I can choose between 2 kinds of natural weapon, bite or claws and that I can't use both at the same time except for taking -5 to every attack.

  1. Once trasformed, can I use two bites at +6+Str.Mod+OtherStuff/+1+Str.Mod.+OtherStuff, or I have to sum -5?

  2. Let's say I have MultiAttack feat, (reduces from -5 to -2 penalties) Can I use the Complete Attack specified in the monster manual, which is 1 bite AND 2 claws? Having 2 attacks per round, should I do 1x+6 bite and 2x+6 claws and 1x+1 bite and 2x+1 claws?

  3. The lions and some other animals have Pounce which says that I can use full attack when charging and, if I hit, I have two other extra attacks. Is it correct?

  4. Is there any object that can keep my magical items working while I'm transformed?

Thanks, sorry for bad english.

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  • \$\begingroup\$ "ASSAULT ATTACK" is Pounce in English editions. \$\endgroup\$
    – AceCalhoon
    Commented Jan 24, 2014 at 14:35
  • \$\begingroup\$ @IssamTP What language is your native language? It may be possible that someone in the Chat speaks it, and it may be easier to explain how these (fairly complicated rules) work in your own language. \$\endgroup\$
    – KRyan
    Commented Jan 24, 2014 at 15:55
  • \$\begingroup\$ It's italian. Infact the complicated part is to understand how to translate sentences about rules... We have tons of errata corrige on base handbooks. \$\endgroup\$
    – IssamTP
    Commented Jan 24, 2014 at 16:18
  • \$\begingroup\$ You should try to catch @Zachiel in the chat; I know he’s in there from time to time, and he’s Italian I believe. \$\endgroup\$
    – KRyan
    Commented Jan 24, 2014 at 18:02
  • 1
    \$\begingroup\$ @Kryan I believe I'm Italian too. Benvenuto sul sito IssamTP e anche se questo fine settimana ci sarò poco passa per la Role-playing Games Chat che prima o poi mi trovi. (Transl.: Welcome, I'll be around, links to the chat, yadda yadda) \$\endgroup\$
    – Zachiel
    Commented Jan 24, 2014 at 22:22

2 Answers 2

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Natural Weapons and How to Use Them

I'm going to summarize here. Keep in mind a vast (maybe even overwelming) number of exceptions exist to modify this very basic summary. This is deliberately the game at its most basic. Natural attacks are detailed here and here and in the Monster Manual under the headings Attack and Full Attack on page 6 and in the entry Natural Weapons on page 312.

Standard Attack

During a standard attack a creature can either...

  • attack with 1 weapon (e.g. a longsword, an unarmed strike, a composite longbow), making 1 attack at its full Base Attack Bonus; or...
  • attack with 1 unoccupied natural weapon (e.g. a slam, a bite, or a claw that's not wielding a weapon), making 1 attack at its full Base Attack Bonus that inflicts additional damage equal to the creature's Strength modifier. This attack is with the natural weapon in an unarmed creature's Attack entry in the Monster Manual.

Full Attack

During a full attack, which is what a creature gets when using the extraordinary ability pounce (MM 313), a creature can either...

Do This:

  • attack with 1 weapon (e.g. a longsword, an unarmed strike, a composite longbow), making 1 attack at its full Base Attack Bonus and a second attack at a -5 penalty if its Base Attack Bonus is +6 or greater, a third attack at a -10 penalty if its Base Attack Bonus is +11 or greater, and a fourth attack at a -15 penalty if its Base Attack Bonus is +16 or greater; and also...
  • attack with all its unoccupied natural weapons (e.g. the creature normally has a claw, a claw, and a bite but wields a one-handed weapon, rendering 1 claw unavailable as a natural attack), making 1 attack with each natural weapon at its full Base Attack Bonus with a -5 penalty with each attack inflicting additional damage equal to half the creature's Strength modifier.

Or Do This:

  • attack with all its natural weapons (e.g. claw, claw, bite), making 1 attack with each of its primary natural weapons (i.e. the natural weapon listed in the creature's Attack entry, but sometimes a creature has multiple primary natural weapons (e.g. claws) in its Full Attack entry) at its full Base Attack Bonus that inflict additional damage equal to the creature's Strength modifier, and then making 1 attack with each remaining natural weapon at the creature's Base Attack Bonus with a -5 penalty with each attack inflicting additional damage equal to half the creature's Strength modifier.

That -5 penalty to the natural weapons' attack rolls is reduced by the feats Multiattack and Improved Multiattack.


Example 1

Alvin the human Drd8 uses his supernatural ability wild shape to change his form into that of a lion (MM 274-5). As the ability wild shape is like the supernatural ability alternate form (MM 305), we learn that he loses his human form's natural weapons (of which he had none) but gains the lion's natural weapons and replaces his Str 8 with the lion's Str 21. We're ignoring other adjustment for convenience.

When Alvin in lion form attacks he uses his character's Base Attack Bonus +6 and gains a +5 bonus to attack rolls from his lion form's Strength score. Again, we're ignoring other adjustment for convenience.

Standard Attack

  • When Alvin in lion form makes a standard attack with a natural weapon, he uses his claw, making 1 attack at a +11 bonus to his attack roll that inflicts 1d4+5 points of damage.

Full Attack

  • When Alvin in lion form makes a full attack and uses only his natural weapons, he attacks once with each claw, each at a +11 bonus to his attack roll, and each inflicting 1d4+5 points of damage. Then he attacks with his bite at a +6 bonus to his attack roll, inflicting 1d8+2 points of damage.

Example 2

Alvin the human Drd8 uses his supernatural ability wild shape to change his form into that of an ape (MM 268). As the ability wild shape is like the supernatural ability alternate form (MM 305), we learn that he loses his human form's natural weapons (of which he had none) but gains the ape's natural weapons and replaces his Str 8 with the ape's Str 21. We're ignoring other adjustment for convenience.

When Alvin in ape form attacks he uses his character's Base Attack Bonus +6 and gains a +5 bonus to attack rolls from his ape form's Strength score. Again, we're ignoring other adjustment for convenience.

Standard Attacks

  • When Alvin in ape form makes a standard attack with a natural weapon, he uses his claw, making 1 attack at a +11 bonus to his attack roll that inflicts 1d6+5 points of damage.
  • When Alvin in ape form makes a standard attack with a scimitar, he makes 1 attack at a +11 bonus to his attack roll that inflicts points of 1d6+5 damage.
  • When Alvin in ape form makes a standard attack with a spear, he makes 1 attack at a +11 bonus to his attack roll that inflicts 1d8+7 points of damage.

Full Attacks

  • When Alvin in ape form makes a full attack and uses only his natural weapons, he attacks once with each claw, each at a +11 bonus to his attack roll, and each inflicting 1d6+5 points of damage. Then he attacks with his bite at a +6 bonus to his attack roll, inflicting 1d6+2 points of damage.
  • When Alvin in ape form makes a full attack armed with a scimitar used one-handed, he makes attacks 2 attacks with the scimitar, the first at a +11 bonus to his attack roll and the second at a +6 bonus to his attack roll, but both attacks inflict 1d6+5 points of damage. He can then attack with his remaining natural weapons, making 1 claw attack and 1 bite attack, each with a +6 bonus to his attack roll and each inflicting 1d6+2 points of damage. He can't attack with the other claw because it's full of scimitar.
  • When Alvin in ape form makes a full attack armed with a spear, he makes attacks 2 attacks with the spear, the first at a +11 bonus to his attack roll and the second at a +6 bonus to his attack roll, but both attacks inflict 1d8+7 points of damage. He can then attack with his remaining natural weapon, making 1 bite attack with a +6 bonus to his attack roll and inflicting 1d6+2 points of damage. He can't attack with either claw because his claws are full of spear.

Example 3

Alvin the human Drd18 uses his supernatural ability wild shape to change his form into that of a dire shark (MM 64-5). As the ability wild shape is like the supernatural ability alternate form (MM 305), we learn that he loses his human form's natural weapons (of which he had none) but gains the dire shark's natural weapons and replaces his Str 8 with the dire shark's Str 23. We're ignoring other adjustment for convenience.

When Alvin in dire shark form attacks he uses his character's Base Attack Bonus +13 and gains a +6 bonus to attack rolls from his dire shark form's Strength score. Again, we're ignoring other adjustment for convenience.

After using his wild shape ability Alvin, now in dire shark form, has his followers garb him in Huge nonhumanoid hide armor (PH 123) (120 gp; 125 lbs.) with Huge spiked armor/armor spikes (PH 121, 124) (200 gp; 50 lbs.). To avoid the -4 nonproficiency penalty Alvin has taken the feat Martial Weapon Proficiency (spiked armor/armor spikes) (PH 97).

Standard Attack

  • When Alvin in dire shark form makes a standard attack with a natural weapon, he uses his bite, making 1 attack at a +19 bonus to his attack roll that inflicts 2d8+9 points of damage; this damage is 1.5x the dire shark's Strength modifier because the dire shark has only 1 natural attack (MM 6).
  • When Alvin in dire shark form makes a standard attack with his spiked armor/armor spikes, he makes 1 attack at a +19 bonus to his attack roll that inflicts 2d6+6 points of damage.

Full Attack

  • When Alvin in dire shark form makes a full attack with a natural weapon, he uses his bite, making 1 attack at a +19 bonus to his attack roll that inflicts 2d8+9 points of damage; this damage is 1.5x the dire shark's Strength modifier because the dire shark has only 1 natural attack (MM 6).
  • When Alvin in dire shark form makes a full attack with his spiked armor/armor spikes, he makes 3 attacks with the spiked armor/armor spikes, the first attack at a +19 bonus to his attack roll, the second at a +14 to his attack roll, and the third at a +9 to his attack roll, and each attack inflicts 2d6+6 points of damage. He can then also make an attack with his only natural weapon, his bite, at a +14 to his attack roll that inflicts 2d8+3, the -5 penalty and the only-half--Strength-modifier-to-damage because his bite's being used as a secondary natural attack.

Example 4

Alvin the human Drd18 uses his supernatural ability wild shape to change his form into that of a tendriculos (MM 241-2). As the ability wild shape is like the supernatural ability alternate form (MM 305), we learn that he loses his human form's natural weapons (of which he had none) but gains the tendriculos's natural weapons and replaces his Str 8 with the tendriculos's Str 28. We're ignoring other adjustment for convenience.

When Alvin in tendriculos form attacks he uses his character's Base Attack Bonus +13 and gains a +9 bonus to attack rolls from his tendriculos form's Strength score. Again, we're ignoring other adjustment for convenience.

After using his wild shape ability Alvin, now in tendriculos form, has his followers garb him in Huge nonhumanoid hide armor (PH 123) (120 gp; 125 lbs.) with Huge spiked armor/armor spikes (PH 121, 124) (200 gp; 50 lbs.). To avoid the -4 nonproficiency penalty Alvin has taken the feat Martial Weapon Proficiency (spiked armor/armor spikes) (PH 97).

Standard Attack

  • When Alvin in tendriculos form makes a standard attack with a natural weapon, he uses his bite, making 1 attack at a +22 bonus to his attack roll that inflicts 2d8+9 points of damage.
  • When Alvin in tendriculos form makes a standard attack with his spiked armor/armor spikes, he makes 1 attack at a +22 bonus to his attack roll that inflicts 2d6+9 points of damage.

Full Attack

  • When Alvin in tendriculos form makes a full attack with his natural weapons, he uses his bite, making 1 attack at a +22 bonus to his attack roll that inflicts 2d8+9 points of damage; and his tendrils, making 2 attacks total--one with each tendril--at +17 to each attack roll and each inflicting 1d6+4 points of damage.
  • When Alvin in tendriculos form makes a full attack with his spiked armor/armor spikes, he makes 3 attacks with the spiked armor/armor spikes, the first attack at a +22 bonus to his attack roll, the second at a +17 to his attack roll, and the third at a +12 to his attack roll, and each attack inflicts 2d6+9 points of damage. He can then also make an attack with all 3 of his natural weapons--his bite and both tendrils-- each at +17 to his attack roll, with the bite inflicting 2d8+4 points of damage and each tendril inflicting 1d6+4 points of damage, the -5 penalty and the only-half--Strength-modifier-to-damage because all his natural weapons are being used as a secondary natural attacks.

Example 5

Alvin the human Drd20 uses his supernatural ability wild shape to change his form into that of a 16 HD Huge earth elemental (MM 97-8). As the ability wild shape is like the supernatural ability alternate form (MM 305), we learn that he loses his human form's natural weapons (of which he had none) but gains the 16 HD Huge earth elemental's natural weapons and replaces his Str 8 with the 16 HD Huge earth elemental's Str 29. We're ignoring other adjustment for convenience.

When Alvin in 16 HD Huge earth elemental form attacks he uses his character's Base Attack Bonus +15 and gains a +9 bonus to attack rolls from his 16 HD Huge earth elemental form's Strength score. Again, we're ignoring other adjustment for convenience.

Standard Attack

  • When Alvin in 16 HD Huge earth elemental form makes a standard attack with a natural weapon, he uses his slam, making 1 attack at a +24 bonus to his attack roll that inflicts 2d10+9 points of damage.
  • When Alvin in 16 HD Huge earth elemental form makes a standard attack with his Huge scimitar wielded one-handed, he makes 1 attack at a +24 bonus to his attack roll that inflicts 2d6+9 points of damage.
  • When Alvin in 16 HD Huge earth elemental form makes a standard attack with his Huge spear, he makes 1 attack at a +24 bonus to his attack roll that inflicts 3d6+12 points of damage.

Full Attack

  • When Alvin in 16 HD Huge earth elemental form makes a full attack with his natural weapons, he uses two slams, making each attack at a +24 bonus to his attack roll, and having each attack inflict 2d10+9 points of damage.
  • When Alvin in 16 HD Huge earth elemental form makes a full attack with his Huge scimitar wielded one-handed, he makes 3 attacks, the first at a +24 bonus to his attack roll, the second at a +19 to his attack roll, and the third at a +14 to his attack roll, and each inflicting 2d6+9 points of damage. Then he makes a slam attack at a +19 bonus to his attack roll that inflicts 2d10+4 points of damage; he can't make a second slam--his second slam is full of scimitar.
  • When Alvin in 16 HD Huge earth elemental form makes a full attack with his Huge spear, he makes 3 attacks, the first at a +24 bonus to his attack roll, the second at a +19 to his attack roll, and the third at a +14 to his attack roll, and each inflicting 3d6+12 points of damage. He can't make any slams because both slams are full of spear.

Using Magic Items While in Wild Shape

The easiest way to use magic items that your new form can also use is, while in your original form, drop the items nearby, use the wild shape ability to assume a new form, and then pick up the items again (or have a friendly creature secure them if the new shape lacks hands or whatever). That's usually not an option if starting combat in one's original form, though. Here are additional magic items that help magic items be functional while using the wild shape ability.

  • The slotless item wilding clasp (MIC 190) (4,000 gp; 0 lbs.) attaches to any magic item worn on the body and prevents the worn item from melding, allowing it to function for the new form if the new form could wear the item in a reasonable manner (i.e. a bear could wear a hat of disguise with a wilding clasp attached, but a snake couldn't wear a vest of resistance even with a wilding clasp attached).
  • The armor special ability beastskin (MIC 7) (+2 bonus) allows worn armor to transform into armor for the new form when the creature uses the wild shape ability instead of the armor melding into the new form.
  • The armor special ability wild (DMG 219) (+3 bonus) makes worn armor or a carried shield meld invisibly with the new form assumed by the wild shape ability, but the armor or shield with the wild ability continues to grant to the creature's Armor Class the armor bonus or shield bonus and the armor's or shield's enhancement bonuses.

That's about it. What you're supposed to do is take the feat Natural Spell (PH 98) and cast spells on yourself while (and, obviously, before) you're in wild shape to compensate for your lack of magic items.

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  • \$\begingroup\$ (While I'd say points 3 and 4 could very easily have been separate questions, it looks like you forgot about them) \$\endgroup\$
    – Zachiel
    Commented Jan 24, 2014 at 23:25
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    \$\begingroup\$ @Zachiel Initially, I included the whole 1.5x-Str-modifier-if-it's-a-creature's-sole-natural-weapon thing, but it made a long and difficult answer even moreso, and, further, as such information is included under in the MM under the Full Attack entry, I thought it best to simplify. Part 3 of the question 3 is answered by knowing how a creature's full attack works. \$\endgroup\$ Commented Jan 24, 2014 at 23:53
  • \$\begingroup\$ @HeyICanChan Reading so: the number of attacks in wildshape is always the same despite of my level? I guess it's because other kind of forms like elementals and dire animals.. \$\endgroup\$
    – IssamTP
    Commented Jan 27, 2014 at 7:38
  • \$\begingroup\$ @IssamTP Yes. Unless modified by feats, magic items, spells, or other sources, the number of natural weapons and number of attacks that can be made with the natural weapons remains unchanged from the new form's published statistics despite the original character's Base Attack Bonus. If it would clarify further, I can edit in a dire animal and elemental's attack routines, too. \$\endgroup\$ Commented Jan 27, 2014 at 10:29
  • \$\begingroup\$ Would be very, very useful. \$\endgroup\$
    – IssamTP
    Commented Jan 27, 2014 at 10:38
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Wildshaped druids are some of the most complicated characters in the game, from a rules perspective. It's been a little while, so some of this may be fuzzy or countermanded by an expansion supplement.

As a lion, you use the attacks spelled out under Natural Attacks.

Once trasformed, can I use two bites at +6+Str.Mod+OtherStuff/+1+Str.Mod.+OtherStuff, or I have to sum -5?

No.

"Creatures do not receive additional attacks from a high base attack bonus when using natural weapons."

Let's say I have MultiAttack feat, (reduces from -5 to -2 penalties) Can I use the Complete Attack specified in the monster manual, which is 1 bite AND 2 claws?

Yes.

You can do this even if you don't have the MultiAttack feat. "The number of attacks a creature can make with its natural weapons depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack."

Having 2 attacks per round, should I do 1x+6 bite and 2x+6 claws and 1x+1 bite and 2x+1 claws?

No.

You do not get any additional attacks for having a high Base Attack Bonus.

Your full attack action is the same as the Lion's, but you substitute your stats instead. If your BAB is +8, you'd get two claws at +8 + Str, and one bite at +3 + Str if you don't have the MultiAttack feat.

If you do have MultiAttack, your attacks are two claws at +8 + str, and one bite at +6 + str.

This applies if your Base Attack Bonus is low as well, (although a Druid can't actually turn into a Lion at lower levels). If your Base Attack Bonus is +3, you'd get two claws at +3 + Str, and one bite at -2 + Str.

The lions and some other animals have Pounce which says that I can use full attack when charging and, if I hit, I have two other extra attacks. Is it correct?

Yes.

If you charged, you'd get a total of five attacks: two claws, one bite, and two rakes (same attack bonus as claws, but different damage).

Is there any object that can keep my magical items working while I'm transformed?

Yes, with some limitations.

Magic armor can be crafted with the Wild ability, which allows it to transfer its armor bonus to you. I'm not aware of anything that works for magic weapons or wondrous items.

Lord_Gareth mentioned these options:

Wilding clasps can be used for items (if I remember right, they're in Magic Item Compendium).

Though it's sort of niche, the Daggerspell Shaper prestige class combines Rogue and Druid features and lets you retain the properties of magical daggers on your claw attacks.

Alternately, buy a Necklace of Natural Attacks (Savage Species), tag the Wilding Clasp onto it, and enhance all of your natural attacks at once. And now you know!

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  • 1
    \$\begingroup\$ Wilding clasps can be used for items (if I remember right, they're in Magic Item Compendium). Though it's sort of niche, the Daggerspell Shaper prestige class combines Rogue and Druid features and lets you retain the properties of magical daggers on your claw attacks. Alternately, buy a Necklace of Natural Attacks (Savage Species), tag the Wilding Clasp onto it, and enhance all of your natural attacks at once. And now you know! \$\endgroup\$ Commented Jan 24, 2014 at 14:43
  • \$\begingroup\$ @AceCalhoon In the first answer you say "Creatures do not receive additional attacks from a high base attack bonus when using natural weapons". While at 3rd: "Your full attack action is the same as the Lion's, but you substitute your stats instead. If your BAB is +6, you'd get two claws at +6+Str, and one bite at +1+Str if you don't have the MultiAttack feat.If you do have MA, your attacks are two claws at +6+str, and one bite at +4+str". Does this mean that if I have a BAB of +5 I can only use bite OR claw, while with +6/+1 I can use bite AND claw but not for two times? \$\endgroup\$
    – IssamTP
    Commented Jan 24, 2014 at 14:55
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    \$\begingroup\$ @IssamTP rpg.stackexchange.com/a/22048/6172 <-You may find this relevant. You are always entitled to use all of your natural attacks on a full attack. This does not necessarily mean it's a good idea. \$\endgroup\$ Commented Jan 24, 2014 at 14:57
  • \$\begingroup\$ @IssamTP As a Lion, you always have the option to make two claw attacks and one bite attack regardless of your BAB. I'll revise the example so it doesn't overlap like that. \$\endgroup\$
    – AceCalhoon
    Commented Jan 24, 2014 at 15:00
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    \$\begingroup\$ @IssamTP You do not get extra attacks for high BAB. You do get extra attacks, though, they just aren’t from BAB. On a full-attack, you get one attack per natural weapon. \$\endgroup\$
    – KRyan
    Commented Jan 24, 2014 at 15:26

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