Weapons in Star Wars: Age of Rebellion generally deal x damage on a hit + 1 damage per uncancelled success symbol rolled.
Since, from what I understand from the rules, you need to roll at least one uncancelled success symbol to score a hit, does that mean a weapon with a damage rating of 6 will always do at least 7 damage? (before soak is subtracted)
I only have the beginner game set, and maybe I've missed something in the rules, but it seems like a weapon always having to deal damage above its rating is sort of redundant.