The rule I'm used to from previous editions is that a character with a companion such as a familiar must choose whether to use their Move and Action themselves or have their summoned creature use it. From the answer here (What can a familiar actually do?) I'm getting the sense that the familiar has an action of its own. Is this the case?

  • \$\begingroup\$ What previous edition did you play? familiars are regular creatures everywhere but 4th edition, as far as I can tell. \$\endgroup\$ – Please stop being evil May 14 '15 at 4:33
  • \$\begingroup\$ 1st, 2nd, 3rd, 3.5 and 4th. No Pathfinder, Basic, Expert or OD&D. I was thinking about this in 4e terms, I believe. \$\endgroup\$ – kevin.matheny May 14 '15 at 13:08

From the Find Familiar entry:

In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.

A familiar is an independent creature with its own initiative, movement, actions, and so on. So it can take an action, a bonus action, and a reaction. (Assuming it has something to do with them.)

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