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What, if any, is the official, written, Adventurers League guidance on the harvesting, purchase and/or use of poisons? As a budding assassin, it would help me a lot to understand what is permitted in AL.

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  • \$\begingroup\$ to be clear, you're looking for mentions of harvesting/purchase/use only in the four hardcovers, all 41 released (as of this writing) Expeditions modules, and any Epics materials? \$\endgroup\$ – nitsua60 Dec 30 '15 at 1:58
  • \$\begingroup\$ Do you mean basic poison from the PHB, or the poisons from the DMG? \$\endgroup\$ – Miniman Dec 30 '15 at 2:32
  • \$\begingroup\$ @nitsua60: your question implies that the four hardcovers, and their contents, are all AL-compliant, which they aren't. I'm looking for AL-sanctioned guidance only. This type of information is typically found in official league material such as the "D&D Adventurers League Player's Guide Version 3.0", as well as ongoing rulings delivered by AL officials via the AL Wiki, and via other channels. \$\endgroup\$ – Maadiah Dec 30 '15 at 2:32
  • \$\begingroup\$ @Miniman: I am aware of what is written in both the PHB and the DMG, however I have been told in an AL game that this is not necessarily AL compliant and I'd like to be able to confirm if anyone is aware of AL-approved guidance on the subject. \$\endgroup\$ – Maadiah Dec 30 '15 at 2:37
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    \$\begingroup\$ @Maadiah I know the guidance for both basic poison and DMG poison, I'm asking which you're asking about. \$\endgroup\$ – Miniman Dec 30 '15 at 2:38
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The basic poison found in the PHB can be bought, created, and used like any other mundane item. The Adventurer's League Player's Guide allows you to use almost all PHB rules.

D&D Player’s Handbook™ (all rules except rolling ability scores and hit points, some alignment restrictions)

The Adventurer's League FAQ specifies that you can only use DMG material (including poisons) if it is explicitly obtainable in a campaign. The full entry contains several irrelevant points, so I've excerpted the bit you care about.

Can characters use any material from the Dungeon Master's Guide, such as poisons?

As a rule, the Dungeon Master's Guide is not a valid character resource for the Elemental Evil storyline season. Since the Dungeon Master's Guide is not a generally valid character resource, characters cannot use any material from it other than magic item descriptions without campaign documentation giving them access.

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  • \$\begingroup\$ @ Miniman: Thanks for posting this, but where does that leave us in terms of PHB compliance with AL? The Crafting section of the PHB on P187 says "You can craft nonmagical objects etc" and P154 says "A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons". So I guess my question becomes: is the PHB AL-compliant with regards to poisons, and, if yes, which poisons can I create or use? \$\endgroup\$ – Maadiah Dec 30 '15 at 15:35
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    \$\begingroup\$ @Maadiah Just as it says, all PHB rules are allowed except the exceptions. Poison isn't one of the exceptions, so it's allowed. As for which poisons are allowed, PHB material is allowed, and DMG material is not. You can use any poison from the PHB. The only poison in the PHB is basic poison. \$\endgroup\$ – Miniman Dec 31 '15 at 0:09

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