I have a situation. My group is heading towards an elven kingdom in pursuit of a plot coupon. Unbeknownst to them, the plot coupon is evil and corrupted and is turning the royal elven family paranoid, seeing plots in every corner. One of the player characters, unbeknownst to everyone (both in- and out-of-character, even her player) is a member of this royal family, so as soon as they enter the country she should start to fall under the effect.
I'm looking for ways to engender a feeling of paranoia around the table - I've thought of passing secret, DM-eyes-only notes about and making significant glances, but I'm really reaching for ideas here (since I think they'd cause more player- than character-paranoia), especially since the whole point is that the other players' characters really aren't plotting anything, just trying to save the king and his family from the madness, Secret Elven Princess just thinks they are.
I certainly don't want real-life, why-is-my-friend-of-five-years-plotting-against-me paranoia, but I'm trying to achieve the in-character sense of irrational mistrust due to outside influence despite there being no in-game justification for it.
There's a whole bunch of character backstory stunning plot twists that are going to fall out of this, so I want it to be good.
TL;DR: How do I make a player think other players' characters are plotting against her character without them actually plotting anything at all?