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SevenSidedDie
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Are there pitfalls to allowing for a Story with an open ending?

In 7th Sea second edition, I'm working with one of my players on a Story where their character is to retrieve a stolen item of significant value. He hasn't decided what the character wants to do with the item once retrieved, and I thought of the Story having two alternative endings, of which the player can choose when it's the time:

  • The character can return the item to gain the respect of its original owner, who becomes his Patron (3 point advantage)
  • The character can sell the item to become Rich (3 point advantage)

It seems to me like a safe way to do it, but are there any unexpected pitfalls in offering the player an open ending like this?

kviiri
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