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For questions about the practical arts and methods applied to gamemastering (GMing).
1
vote
What approaches are there to lessen or eliminate reliance upon dice in an RPG?
There are some interesting answers here, but apparently the question got a major re-write, because almost none of them are actually on topic now.
The Angry GM has a lot of great advice, and part of t …
3
votes
How to deal with overly cautious players?
Some really good answers here. One thing I'm surprised I don't see mentioned:
You say a large portion of why the player is so cautious is a previous encounter that went poorly, so now when he sees so …
1
vote
As DM, how do you advise against a course of action without speaking out of character?
When I'm planning an adventure, I try to put myself in the PCs' shoes and determine what the next likely course of action for them is, given their motivations and knowledge. I then spend the most time …
11
votes
Accepted
How do I help my players stay engaged (with the game and each other) at the table?
The point of getting together to play a tabletop RPG is so that everyone has fun. This seems obvious, but sometimes groups can lose sight of the goal.
One of the obstacles to everyone having fun is t …
30
votes
How to deal with overzealous questioning from one player?
When my players ask me for details that I haven't predetermined, which happens constantly during every session, this gets handled a few different ways depending on how many details and how important t …
1
vote
How can I play as a DM, and still have a character who keeps up in levels and can influence ...
I gave one of the answers for How can I GM and play a PC without spoiling the fun?
Short answer
If you can keep GM-knowledge and character-knowledge separate, treat your character like everybody else' …
2
votes
What's the best way to present a sandbox world to your players?
Focus your preparation on what you expect them to do, but have contingencies ready so that they can do other things if they choose.
I run my current 4E Neverwinter campaign as a bit of a sandbox. I s …
5
votes
Using a rash decision to move gameplay forward
Take advantage of the lull in action to prepare.
In my DM experience, if we're more than about 15 minutes into the session then we're already a mile away from what I had planned and I've been making …