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For questions primarily about combat, the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).
2
votes
What are some "ideal" marching formations?
I don't think you can get a standard generic answer, since not only is each situation different (is this a confined space? Indoors or outdoors? Do we know/suspect where the attack will come from?), ea …
11
votes
Accepted
Are class and feat based proficiencies cumulative?
Proficiency is a boolean state - either you have it or you don't (for any given weapon).
So Dwarven Weapon Training will give a fighter the damage bonus, and proficiency with any axes and hammers the …