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For questions about participants in an RPG who, for whatever reason, contribute to the difficulty of running the game. (See also: the [problem-gm] tag.)

3 votes

How does one play a Chaotic Evil character without disrupting the play group?

There's two sets of questions I think you need to answer: First - as players, how does everyone want this to work? Maybe your table is totally fine with your sudden but inevitable betrayal, and the DM …
Allen Gould's user avatar
  • 7,101
54 votes

Betrayed by my GM; how can I respond?

Find another group, because these people are not your friends. So, let's recap: Old DM puts you in a situation where you are forced to sacrifice Bob's NPC to save your character's life. Bob, rather t …
Community's user avatar
  • 1
89 votes

How do I handle my players killing things by catapulting a folding boat?

Oh, there's a few ways you can tackle this. 1. Be a rules lawyer Catapult says it does 3d8 damage. So it does 3d8 damage. RAW. It's crude but efficient. The downside is that it's not very much fun. …
Seven Deadly Sins's user avatar
5 votes

How should a GM deal with "standing orders?"

Is the player/character trying to get free actions, or simply describing what he does when he's not doing anything else? Any game has a certain amount of hand-waving to get past the boring parts (in …
Allen Gould's user avatar
  • 7,101
4 votes

How does a GM deal effectively with a player unable to lose gracefully?

It sounds like there's a mismatch between the DM and the player's expectations of danger. Death comes in two parts: 1) How easy/likely is it a character will die? This can range from GM "rocks fall e …
Allen Gould's user avatar
  • 7,101