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For questions about morality systems, a mechanic used to show the impact of unnatural or abhorrent acts on the psyche of a player character. Some examples include the "Humanity" mechanic in the Vampire RPGs and the "Mental Balance" mechanic in KULT.

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Does killing humans impact Humanity if it's in pre-emptive self-defense?

Vampire: the Requiem 2nd Edition actually has a unique way of looking at this compared to VtR1 and the various editions of VtM. Most importantly, In VtR2, losing Humanity over time represents the Kind …
Alex P's user avatar
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