For questions about morality systems, a mechanic used to show the impact of unnatural or abhorrent acts on the psyche of a player character. Some examples include the "Humanity" mechanic in the Vampire RPGs and the "Mental Balance" mechanic in KULT.
For questions about morality systems, a mechanic used to show the impact of unnatural or abhorrent acts on the psyche of a player character. Some examples include the "Humanity" mechanic in the Vampire RPGs and the "Mental Balance" mechanic in KULT.