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Numenera is a science fantasy RPG set in the distant future. Created by respected game designer Monte Cook, it focuses on story and ideas over mechanics.

8 votes
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Pacing GM Intrusions

According to page 108 of the Numenera core rules: As a general rule, the GM should intrude at least once each session, but no more than once or twice each session per character. … Numenera is designed such that experience points don't make that much difference to player characters' ability to survive adventures. …
GMJoe's user avatar
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4 votes
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Can this nano fail to identify numenera?

Being specialised in numenera (or being trained in it and having a book about numenera, such as the one all nanos start with) is enough to reduce the difficulty of identifying numenera by 2, which makes … However, not all numenera are cyphers. The other major categories of numenera are Artefacts, Oddities and Discoveries, and they have different rules for setting identification difficulty. …
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11 votes

Is there a way to get rid of inabilities in Numenera?

If you become trained in a skill, it exactly cancels out any inability in that same skill. This is effectively the long-term gain you call out - though you should note that becomming trained in this w …
GMJoe's user avatar
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9 votes

How to deal with combats where the enemies cannot damage the PCs?

Fortunately, Numenera has a convenient mechanic that works perfectly in this situation: GM Intrusion. If you've not read that section of the rules yet, I suggest you look into it immediately. … It's worth mentioning that, because combat has little relationship to advancement in Numenera, a fight does not have to be a challenge or end in a certain way in order to contribute to the game. …
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