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Numenera is a science fantasy RPG set in the distant future. Created by respected game designer Monte Cook, it focuses on story and ideas over mechanics.
11
votes
Is there a way to get rid of inabilities in Numenera?
If you become trained in a skill, it exactly cancels out any inability in that same skill. This is effectively the long-term gain you call out - though you should note that becomming trained in this w …
9
votes
How to deal with combats where the enemies cannot damage the PCs?
Fortunately, Numenera has a convenient mechanic that works perfectly in this situation: GM Intrusion. If you've not read that section of the rules yet, I suggest you look into it immediately. … It's worth mentioning that, because combat has little relationship to advancement in Numenera, a fight does not have to be a challenge or end in a certain way in order to contribute to the game. …
8
votes
Accepted
Pacing GM Intrusions
According to page 108 of the Numenera core rules:
As a general rule, the GM should intrude at least once each session, but no more than once or twice each session per character. … Numenera is designed such that experience points don't make that much difference to player characters' ability to survive adventures. …
4
votes
Accepted
Can this nano fail to identify numenera?
Being specialised in numenera (or being trained in it and having a book about numenera, such as the one all nanos start with) is enough to reduce the difficulty of identifying numenera by 2, which makes … However, not all numenera are cyphers. The other major categories of numenera are Artefacts, Oddities and Discoveries, and they have different rules for setting identification difficulty. …