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For questions about the sequence of events that take place in the fictional environment within a roleplaying game.

2 votes

Is making characters who go off the rails unlucky a good technique for keeping the plot moving?

I agree with everyone who told you it's a very bad idea, and especially with those who advised you to let the players make the story. … But react towards your players' actions, even if that means rewriting the planned story from scratch. You can make a good game without, but if you do this it will be simply awesome. …
Egor Hans's user avatar
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