Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 3092

For questions about the practical arts and methods applied to gamemastering (GMing).

14 votes

How to handle a player having two characters when everyone else has one?

Ask the Player to Keep One PC Talk with your player out-of-game and explain to him the problem. Let him know that having two PCs can be unfair to the rest of the players since he will get double the …
Aventinus's user avatar
  • 3,277
12 votes

How to deal with a player who says no all the time?

You mention that: When faced with a decision or a turning point in the story he will say no to most of the possible outcomes and brings the story to a halt [...] Also: He does this to see …
Aventinus's user avatar
  • 3,277
14 votes
Accepted

Save a dying PC without being too obvious

1. The Bandits Decided To Not Kill Him In fact, they saved his life so that they can torture him later on for information, revenge, or simply because they are sadistic. The NPC who was with him manag …
Aventinus's user avatar
  • 3,277
13 votes
Accepted

How do I make a creature feel impressive without scaring my players away?

Showing That a Monster Is Dangerous The most important thing to remember when trying to convince your players of a fact or emotion is to show, not tell. So, how to show that your monster is dangerous …
Aventinus's user avatar
  • 3,277
28 votes

How to ask for useful critiques?

Obviously, this question cannot have an objective apply-everywhere answer, however, I can tell you what works and doesn't work for me. Session Feedback Is Not Very Useful I also ask my players if t …
Aventinus's user avatar
  • 3,277
9 votes

What goes into creating NPCs?

Not All NPCs Are Created Equal During the course of a campaign, you will probably create dozens of NPCs. It would be extremely impractical to create a character sheet for every single one of them. An …
Aventinus's user avatar
  • 3,277
6 votes

How can I make combat with a lot of summoned creatures quicker?

As always, there are two ways of handling this, in-game and out-of-game. However, I recommend doing both. Out-of-Game Approach I think that the heart of the issue is the following sentence: I …
Aventinus's user avatar
  • 3,277
13 votes
Accepted

How can I drop hints that a seemingly innocuous gnome village is secretly evil?

There are numerous ways of achieving this. However, before posting my answer I would like to emphasize the following personal opinion: It's OK if your players miss your hints Some comments ment …
Aventinus's user avatar
  • 3,277
4 votes

How to lead newer players to perform less linearly in encounters?

In chess, some say that you learn more by reading books (i.e., learning and studying new tactics) than playing more games. I'm not sure whether this is true, however, I feel that to an extent, this ap …
Aventinus's user avatar
  • 3,277