Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 819

For questions pertaining to "experience points" or any other kind of point gained during play and used to "level up" or otherwise permanently increase a character's abilities.

3 votes

Rebalancing Experience Point Totals?

Depends on the table. If I want the players to all be the same level, then they level when I tell them to and we throw XP out the window. (When this happens I make sure to give out other bonus cooki …
valadil's user avatar
  • 19.7k
4 votes

In-game rewards for game-related work?

The single most irritating task that I would like to delegate is that of scheduling the game. If you have a group that meets on a set day, you don't need this. But groups who meet whenever everybody …
valadil's user avatar
  • 19.7k
16 votes
7 answers
1k views

How should I budget for ally/third party NPCs in 4e combats?

I've done a few combats recently where the PCs and their enemies were not the only participants in the fight. I wasn't sure how to budget XP in this case. In the case of an NPC ally to the PCs, I se …
valadil's user avatar
  • 19.7k
5 votes

Increasing experience gain in session

Simply increase XP gained from combat Unless you're doing a strictly combative game I'd argue against this. It will influence your power gamers to choose combat over diplomacy because they want …
valadil's user avatar
  • 19.7k
3 votes

Reward distribution and story continuity with rotating players/GMs

Yes. It was awesome. We had each GM do 2-4 session stories, then we'd rotate. We said XP wasn't worth the trouble. After each GM's story, everybody levelled. Loot was more of a hassle. My opi …
valadil's user avatar
  • 19.7k