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For questions primarily about classes in RPGs. A design paradigm common among RPGs, a class is an archetype summing up the abilities and role the character will play as well as binding unique mechanics together in one package.
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Bardic performance in battle requires a check if the bard is damaged?
Rules for barding performance states that:
Starting a bardic performance is a standard action, but it can be
maintained each round as a free action. A bardic performance cannot be
disrupted, b …