Our DM has allowed us to play-test the summoning spells which appear in Unearthed Arcana 2020: Spells and Magic TattoosUnearthed Arcana 2020: Spells and Magic Tattoos. I'm playing a druid, and I have added the 2nd-level Druid spell Summon Bestial SpiritSummon Bestial Spirit (pp. 3-4) to my spell list.
I chose the Circle of the Shepherd which has aCircle of the Shepherd, whose 6th-level feature at L6 called, Mighty SummonerMighty Summoner, which is meant to enhance a druid's summoning/conjuring spells by adding +2 HPsHP per Hit Die and causing the damage to be classed as magical (XGE, p.240 240).
For example, with the 3rd-level spell Conjure AnimalsConjure Animals (PHB, p.225 225), if I conjured a Giant BoarGiant Boar (MM, p.323 323), it would have an additional +10 HPsHP because it has 5 Hit Dice (5d10 + 15). So, so the conjured/summoned creature would have 5d10 + 15 +10 HPs+ 10 HP in total.
Here are theThe relevant parts fromof the UA Summon Bestial Spirit spell description state:
Summon Bestial Spirit
You call forth the spirit of a beast. [...]
At Higher Levels.At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block. [...]
The Bestial Spirit statblock that follows lists its HP as:
Hit PointsHit Points equal the beast’s Constitution modifier + your spellcasting ability modifier + ten times the spell’s level
In the case of the Summon Bestial Spirit, the creature's HPs areHP is linked to the spell level, so how does it interact with the Shepherd druid's Mighty Summoner feature? Does the spell level determine the Hit Dice?
I would appreciate an answer with an example and/or experience of having play-tested this spell.