This is my first time running a campaign, with just some one-shots of experience.
I thought it would be easier for meam attempting to create a campaign inutilizing a setting and lore from an already existing world that I know very well (Worldestablished series, World of Warcraft). However, sincebut I would like forfear my players (who do not know the story at all) to experience the story and to follow some important characters, I fear that they might seemay feel their story and aventures as "secondary"characters overshadowed by this concept.
What are some DM tools I definitely will allow themmay utilize to changeensure the player-driven story takes priority over the World of Warcraft world they will be experiencing, apart frombut maintaining the plot of the world itself?
Is there a few casesuseful method for selecting which parts of the World of Warcraft lore I wantwill and won't allow to keep.
How can I allow my players to experience this already-existing story without being overshadowed by the NPCs the story was originally about?be altered by the players?