Skip to main content
Notice removed Draw attention by kanoo
Bounty Ended with Upper_Case's answer chosen by kanoo
Notice added Draw attention by kanoo
Bounty Started worth 50 reputation by kanoo
minor copyediting; fixed formatting; removed unnecessary meta-commentary; bolded main question; split into paragraphs for readability; removed "thank you"/closing (relevant meta: https://rpg.meta.stackexchange.com/q/9200/33569)
Source Link
V2Blast
  • 50.3k
  • 10
  • 223
  • 306

What notable differences from DnD5eD&D 5e should I pay attention to so I can most effectively learn and teach Star Trek Adventures?

I have been GMing DnD5eD&D 5e for almost two years now and have two consistent groups ongoing. As a Christmas gift, I will be running a game using the Star Trek AdventuresStar Trek Adventures game system for someone.

  I have the rulebook, and have begun reading it, and suspect that this question will be closed for being too broad: what notable differences from DnD5e should I pay attention to so I can most effectively learn and teach this new system?.

What notable differences from D&D 5e should I pay attention to so I can most effectively learn and teach this new system?

For your information, only one of my potential players has played a roleplaying game in the last 25 years, as she is in one of my 5e groups.

This question is less about the success/failure system inherent to the roles, but more specifically about how the 'scenes' are set up, how the characters are intended to act, and the types of challenges that ought to be presented, but all answers providing important details that I must adapt to are relevant.

Thank you!

What notable differences from DnD5e should I pay attention to so I can most effectively learn and teach Star Trek Adventures?

I have been GMing DnD5e for almost two years now and have two consistent groups ongoing. As a Christmas gift, I will be running a game using the Star Trek Adventures game system for someone.

  I have the rulebook, have begun reading it, and suspect that this question will be closed for being too broad: what notable differences from DnD5e should I pay attention to so I can most effectively learn and teach this new system? For your information, only one of my potential players has played a roleplaying game in the last 25 years, as she is in one of my 5e groups.

This question is less about the success/failure system inherent to the roles, but more specifically about how the 'scenes' are set up, how the characters are intended to act, and the types of challenges that ought to be presented, but all answers providing important details that I must adapt to are relevant.

Thank you!

What notable differences from D&D 5e should I pay attention to so I can most effectively learn and teach Star Trek Adventures?

I have been GMing D&D 5e for almost two years now and have two consistent groups ongoing. As a Christmas gift, I will be running a game using the Star Trek Adventures game system for someone. I have the rulebook, and have begun reading it.

What notable differences from D&D 5e should I pay attention to so I can most effectively learn and teach this new system?

For your information, only one of my potential players has played a roleplaying game in the last 25 years, as she is in one of my 5e groups.

This question is less about the success/failure system inherent to the roles, but more specifically about how the 'scenes' are set up, how the characters are intended to act, and the types of challenges that ought to be presented, but all answers providing important details that I must adapt to are relevant.

Title clarity improved - now contains the question asked
Link
kanoo
  • 301
  • 2
  • 11

Guidance on Learning What notable differences from DnD5e should I pay attention to GMso I can most effectively learn and teach Star Trek Adventures?

Became Hot Network Question
Tweeted twitter.com/StackRPG/status/1336052913525977098
Source Link
kanoo
  • 301
  • 2
  • 11

Guidance on Learning to GM Star Trek Adventures

I have been GMing DnD5e for almost two years now and have two consistent groups ongoing. As a Christmas gift, I will be running a game using the Star Trek Adventures game system for someone.

I have the rulebook, have begun reading it, and suspect that this question will be closed for being too broad: what notable differences from DnD5e should I pay attention to so I can most effectively learn and teach this new system? For your information, only one of my potential players has played a roleplaying game in the last 25 years, as she is in one of my 5e groups.

This question is less about the success/failure system inherent to the roles, but more specifically about how the 'scenes' are set up, how the characters are intended to act, and the types of challenges that ought to be presented, but all answers providing important details that I must adapt to are relevant.

Thank you!