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Post Reopened by KRyan, ESCE, Thomas Markov, nick012000, Tiggerous
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ESCE
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I am playing in a campaign based on Pathfinder 2nd edition rules. My GM decided to introduce the house rule of rolling initiative every round, basically altering one of the base concept of the game.

The result so far is that every round is very different from the others and in my opinion the dynamic range of possible outcomes greatly increases.

But just how broad of a change is this? What else can we expect this house rule to change about the game?

For reference:

  • The same skill is used to roll initiative each round.
  • End of turn effects will still end after the relevant creature's turn.
  • Unconscious creatures will roll to stabilize etc. at the end of a round.

I am playing in a campaign based on Pathfinder 2nd edition rules. My GM decided to introduce the house rule of rolling initiative every round, basically altering one of the base concept of the game.

The result so far is that every round is very different from the others and in my opinion the dynamic range of possible outcomes greatly increases.

But just how broad of a change is this? What else can we expect this house rule to change about the game?

I am playing in a campaign based on Pathfinder 2nd edition rules. My GM decided to introduce the house rule of rolling initiative every round, basically altering one of the base concept of the game.

The result so far is that every round is very different from the others and in my opinion the dynamic range of possible outcomes greatly increases.

But just how broad of a change is this? What else can we expect this house rule to change about the game?

For reference:

  • The same skill is used to roll initiative each round.
  • End of turn effects will still end after the relevant creature's turn.
  • Unconscious creatures will roll to stabilize etc. at the end of a round.
Rollback to Revision 3
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Thomas Markov
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rolling Our GM has us roll new initiative every round, what rule adjustment should we make. Just how broad of a change is this?

I am playing in a campaign based on Pathfinder 2nd edition rules. My GM decided to introduce the house rule of rolling initiative every round, basically altering one of the base concept of the game.

The result so far is that every round is very different from the others and in my opinion the dynamic range of possible outcomes greatly increases.

Now, I was wondering what was the reasoning behind the choiceBut just how broad of making a single initiative roll at the start of the fight, was it for the sake of simplicity orchange is there something elsethis?

Furthermore, what What else do you thinkcan we should absolutely changeexpect this house rule to keepchange about the game balanced?

rolling initiative every round, what rule adjustment should we make?

I am playing in a campaign based on Pathfinder 2nd edition rules. My GM decided to introduce the house rule of rolling initiative every round, basically altering one of the base concept of the game.

The result is that every round is very different from the others and in my opinion the dynamic range of possible outcomes greatly increases.

Now, I was wondering what was the reasoning behind the choice of making a single initiative roll at the start of the fight, was it for the sake of simplicity or is there something else?

Furthermore, what else do you think we should absolutely change to keep the game balanced?

Our GM has us roll new initiative every round. Just how broad of a change is this?

I am playing in a campaign based on Pathfinder 2nd edition rules. My GM decided to introduce the house rule of rolling initiative every round, basically altering one of the base concept of the game.

The result so far is that every round is very different from the others and in my opinion the dynamic range of possible outcomes greatly increases.

But just how broad of a change is this? What else can we expect this house rule to change about the game?

Post Closed as "Opinion-based" by Exempt-Medic, Trish, ESCE, Jason_c_o, Andrendire
Post Reopened by Akixkisu, Pyrotechnical, doppelgreener, minnmass, Stop Being Evil
Left closed in review as "Original close reason(s) were not resolved" by Exempt-Medic, Trish, KorvinStarmast
Rollback to Revision 2
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Trish
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Our GM has us roll new rolling initiative every round. Just how broad of a change is this, what rule adjustment should we make?

I am playing in a campaign based on Pathfinder 2nd edition rules. My GM decided to introduce the house rule of rolling initiative every round, basically altering one of the base concept of the game.

The result so far is that every round is very different from the others and in my opinion the dynamic range of possible outcomes greatly increases.

But just how broadNow, I was wondering what was the reasoning behind the choice of making a changesingle initiative roll at the start of the fight, was it for the sake of simplicity or is thisthere something else? What

Furthermore, what else cando you think we expect this house rule toshould absolutely change aboutto keep the game balanced?

Our GM has us roll new initiative every round. Just how broad of a change is this?

I am playing in a campaign based on Pathfinder 2nd edition rules. My GM decided to introduce the house rule of rolling initiative every round, basically altering one of the base concept of the game.

The result so far is that every round is very different from the others and in my opinion the dynamic range of possible outcomes greatly increases.

But just how broad of a change is this? What else can we expect this house rule to change about the game?

rolling initiative every round, what rule adjustment should we make?

I am playing in a campaign based on Pathfinder 2nd edition rules. My GM decided to introduce the house rule of rolling initiative every round, basically altering one of the base concept of the game.

The result is that every round is very different from the others and in my opinion the dynamic range of possible outcomes greatly increases.

Now, I was wondering what was the reasoning behind the choice of making a single initiative roll at the start of the fight, was it for the sake of simplicity or is there something else?

Furthermore, what else do you think we should absolutely change to keep the game balanced?

Reworked into a "what breaks if we do X" as suggested by the rule-intent metas
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Stop Being Evil
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Post Closed as "Opinion-based" by Akixkisu, AncientSwordRage, Purple Monkey, Thomas Markov, Ifusaso 'he-him'
deleted 12 characters in body; edited tags
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Akixkisu
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