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#In Writing?

In Writing?

First, I can assure you that this question gives a thorough and rather objective explanation of the problem. So, if you can communicate this way in writing, perhaps that is best way to deal with your GM?

Also, surely as your friend, Bob understands your social struggle and would make some allowances in tone for you?

I can also assert that from this description you are correct - your agency as a player has been violated. It seems to me that Bob thinks that DW is "Just another RPG" and has missed the fact that the GM rules are exactly that - rules - that he is bound by the GM moves even though they don't have rolls.

##Resources

Resources

You might also want to provide him with some resources to help him understand - it can take some doing to grok a game Powered by the Apocalypse. I know for certain I ran my first Dungeon World game entirely wrong, and my first game of Monsterhearts, too. I was trying to wedge these new mechanics into a framework I already knew...and while there was some fun, the synergy of the mechanics was gone.

One of the pieces that I would recommend as very eye-opening is the Dungeon World Guide. I would also invite your GM to spend some time here, browsing Dungeon World questions and also to possibly join the Dungeon World Tavern on Google+.

#In Writing?

First, I can assure you that this question gives a thorough and rather objective explanation of the problem. So, if you can communicate this way in writing, perhaps that is best way to deal with your GM?

Also, surely as your friend, Bob understands your social struggle and would make some allowances in tone for you?

I can also assert that from this description you are correct - your agency as a player has been violated. It seems to me that Bob thinks that DW is "Just another RPG" and has missed the fact that the GM rules are exactly that - rules - that he is bound by the GM moves even though they don't have rolls.

##Resources

You might also want to provide him with some resources to help him understand - it can take some doing to grok a game Powered by the Apocalypse. I know for certain I ran my first Dungeon World game entirely wrong, and my first game of Monsterhearts, too. I was trying to wedge these new mechanics into a framework I already knew...and while there was some fun, the synergy of the mechanics was gone.

One of the pieces that I would recommend as very eye-opening is the Dungeon World Guide. I would also invite your GM to spend some time here, browsing Dungeon World questions and also to possibly join the Dungeon World Tavern on Google+.

In Writing?

First, I can assure you that this question gives a thorough and rather objective explanation of the problem. So, if you can communicate this way in writing, perhaps that is best way to deal with your GM?

Also, surely as your friend, Bob understands your social struggle and would make some allowances in tone for you?

I can also assert that from this description you are correct - your agency as a player has been violated. It seems to me that Bob thinks that DW is "Just another RPG" and has missed the fact that the GM rules are exactly that - rules - that he is bound by the GM moves even though they don't have rolls.

Resources

You might also want to provide him with some resources to help him understand - it can take some doing to grok a game Powered by the Apocalypse. I know for certain I ran my first Dungeon World game entirely wrong, and my first game of Monsterhearts, too. I was trying to wedge these new mechanics into a framework I already knew...and while there was some fun, the synergy of the mechanics was gone.

One of the pieces that I would recommend as very eye-opening is the Dungeon World Guide. I would also invite your GM to spend some time here, browsing Dungeon World questions and also to possibly join the Dungeon World Tavern on Google+.

#In Writing?

First, I can assure you that this question gives a thorough and rather objective explanation of the problem. So, if you can communicate this way in writing, perhaps that is best way to deal with your GM?

Also, surely as your friend, Bob understands your social struggle and would make some allowances in tone for you?

I can also assert that from this description you are correct - your agency as a player has been violated. It seems to me that Bob thinks that DW is "Just another RPG" and has missed the fact that the GM rules are exactly that - rules - that he is bound by the GM moves even though they don't have rolls.

##Resources

You might also want to provide him with some resources to help him understand - it can take some doing to grok a game Powered by the Apocalypse. I know for certain I ran my first Dungeon World game entirely wrong, and my first game of Monsterhearts, too. I was trying to wedge these new mechanics into a framework I already knew...and while there was some fun, the synergy of the mechanics was gone.

One of the pieces that I would recommend as very eye-opening is the Dungeon World GuideDungeon World Guide. I would also invite your GM to spend some time here, browsing Dungeon World questions and also to possibly join the Dungeon World Tavern on Google+.

#In Writing?

First, I can assure you that this question gives a thorough and rather objective explanation of the problem. So, if you can communicate this way in writing, perhaps that is best way to deal with your GM?

Also, surely as your friend, Bob understands your social struggle and would make some allowances in tone for you?

I can also assert that from this description you are correct - your agency as a player has been violated. It seems to me that Bob thinks that DW is "Just another RPG" and has missed the fact that the GM rules are exactly that - rules - that he is bound by the GM moves even though they don't have rolls.

##Resources

You might also want to provide him with some resources to help him understand - it can take some doing to grok a game Powered by the Apocalypse. I know for certain I ran my first Dungeon World game entirely wrong, and my first game of Monsterhearts, too. I was trying to wedge these new mechanics into a framework I already knew...and while there was some fun, the synergy of the mechanics was gone.

One of the pieces that I would recommend as very eye-opening is the Dungeon World Guide. I would also invite your GM to spend some time here, browsing Dungeon World questions and also to possibly join the Dungeon World Tavern on Google+.

#In Writing?

First, I can assure you that this question gives a thorough and rather objective explanation of the problem. So, if you can communicate this way in writing, perhaps that is best way to deal with your GM?

Also, surely as your friend, Bob understands your social struggle and would make some allowances in tone for you?

I can also assert that from this description you are correct - your agency as a player has been violated. It seems to me that Bob thinks that DW is "Just another RPG" and has missed the fact that the GM rules are exactly that - rules - that he is bound by the GM moves even though they don't have rolls.

##Resources

You might also want to provide him with some resources to help him understand - it can take some doing to grok a game Powered by the Apocalypse. I know for certain I ran my first Dungeon World game entirely wrong, and my first game of Monsterhearts, too. I was trying to wedge these new mechanics into a framework I already knew...and while there was some fun, the synergy of the mechanics was gone.

One of the pieces that I would recommend as very eye-opening is the Dungeon World Guide. I would also invite your GM to spend some time here, browsing Dungeon World questions and also to possibly join the Dungeon World Tavern on Google+.

replaced http://rpg.stackexchange.com/ with https://rpg.stackexchange.com/
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#In Writing?

First, I can assure you that this question gives a thorough and rather objective explanation of the problem. So, if you can communicate this way in writing, perhaps that is best way to deal with your GM?

Also, surely as your friend, Bob understands your social struggle and would make some allowances in tone for you?

I can also assert that from this description you are correct - your agency as a player has been violated. It seems to me that Bob thinks that DW is "Just another RPG" and has missed the fact that the GM rules are exactly that - rules - that he is bound by the GM moves even though they don't have rolls.

##Resources

You might also want to provide him with some resources to help him understand - it can take some doing to grok a game Powered by the Apocalypse. I know for certain I ran my first Dungeon World game entirely wrong, and my first game of Monsterhearts, too. I was trying to wedge these new mechanics into a framework I already knew...and while there was some fun, the synergy of the mechanics was gone.

One of the pieces that I would recommend as very eye-opening is the Dungeon World Guide. I would also invite your GM to spend some time here, browsing Dungeon World questionsDungeon World questions and also to possibly join the Dungeon World Tavern on Google+.

#In Writing?

First, I can assure you that this question gives a thorough and rather objective explanation of the problem. So, if you can communicate this way in writing, perhaps that is best way to deal with your GM?

Also, surely as your friend, Bob understands your social struggle and would make some allowances in tone for you?

I can also assert that from this description you are correct - your agency as a player has been violated. It seems to me that Bob thinks that DW is "Just another RPG" and has missed the fact that the GM rules are exactly that - rules - that he is bound by the GM moves even though they don't have rolls.

##Resources

You might also want to provide him with some resources to help him understand - it can take some doing to grok a game Powered by the Apocalypse. I know for certain I ran my first Dungeon World game entirely wrong, and my first game of Monsterhearts, too. I was trying to wedge these new mechanics into a framework I already knew...and while there was some fun, the synergy of the mechanics was gone.

One of the pieces that I would recommend as very eye-opening is the Dungeon World Guide. I would also invite your GM to spend some time here, browsing Dungeon World questions and also to possibly join the Dungeon World Tavern on Google+.

#In Writing?

First, I can assure you that this question gives a thorough and rather objective explanation of the problem. So, if you can communicate this way in writing, perhaps that is best way to deal with your GM?

Also, surely as your friend, Bob understands your social struggle and would make some allowances in tone for you?

I can also assert that from this description you are correct - your agency as a player has been violated. It seems to me that Bob thinks that DW is "Just another RPG" and has missed the fact that the GM rules are exactly that - rules - that he is bound by the GM moves even though they don't have rolls.

##Resources

You might also want to provide him with some resources to help him understand - it can take some doing to grok a game Powered by the Apocalypse. I know for certain I ran my first Dungeon World game entirely wrong, and my first game of Monsterhearts, too. I was trying to wedge these new mechanics into a framework I already knew...and while there was some fun, the synergy of the mechanics was gone.

One of the pieces that I would recommend as very eye-opening is the Dungeon World Guide. I would also invite your GM to spend some time here, browsing Dungeon World questions and also to possibly join the Dungeon World Tavern on Google+.

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gomad
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gomad
  • 33.4k
  • 6
  • 103
  • 180
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